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  1. #1
    Member Member alby's Avatar
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    Default Re: prob with camp map

    nope didnt work

    i sure i tried it last nite with large town walls and a few more but none did the trick

    anyway must go work now so i try again later

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: prob with camp map

    So you created files called:

    barb_town_wall_3.cas
    barb_town_wall_4.cas

    barb_large_town_wall_3.cas
    barb_large_town_wall_4.cas

    barb_city_wall_3.cas
    barb_city_wall_4.cas

    And it still didn't work...

    Try creating files called:

    barb_large_city_wall_0 to 4
    and
    barb_huge_city_wall_0 to 5

  3. #3
    Member Member blindfaithnogod's Avatar
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    Default Re: prob with camp map

    you should look in the descr_sm_settlements.txt file. you'll see somethin like this.

    barbarian
    {
    village
    {
    normal data/models_strat/residences/barb_village.CAS
    card data/ui/barbarian/cities/barbarian_village.tga
    }
    town
    {
    normal data/models_strat/residences/barb_town_buildings.CAS
    wall data/models_strat/residences/barb_town_wall_1.CAS
    wall data/models_strat/residences/barb_town_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_town.tga
    }
    large_town
    {
    normal data/models_strat/residences/barb_large_town_buildings.CAS
    wall data/models_strat/residences/barb_large_town_wall_1.CAS
    wall data/models_strat/residences/barb_large_town_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_large_town.tga
    }
    city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_city.tga
    }
    }



    youll need to add the extra entries needed for the new walls. like this

    barbarian
    {
    village
    {
    normal data/models_strat/residences/barb_village.CAS
    card data/ui/barbarian/cities/barbarian_village.tga
    }
    town
    {
    normal data/models_strat/residences/barb_town_buildings.CAS
    wall data/models_strat/residences/barb_town_wall_1.CAS
    wall data/models_strat/residences/barb_town_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_town.tga
    }
    large_town
    {
    normal data/models_strat/residences/barb_large_town_buildings.CAS
    wall data/models_strat/residences/barb_large_town_wall_1.CAS
    wall data/models_strat/residences/barb_large_town_wall_2.CAS
    wall data/models_strat/residences/eastern_large_town_wall_3.CAS
    card data/ui/barbarian/cities/barbarian_large_town.tga
    }
    city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    wall data/models_strat/residences/eastern_city_wall_3.CAS
    wall data/models_strat/residences/eastern_city_wall_4.CAS
    card data/ui/barbarian/cities/barbarian_city.tga
    }
    large_city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    wall data/models_strat/residences/eastern_large_city_wall_3.CAS
    wall data/models_strat/residences/eastern_large_city_wall_4.CAS
    card data/ui/barbarian/cities/barbarian_city.tga
    }
    huge_city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    wall data/models_strat/residences/eastern_huge_city_wall_3.CAS
    wall data/models_strat/residences/eastern_huge_city_wall_4.CAS
    wall data/models_strat/residences/eastern_huge_city_wall_5.CAS
    card data/ui/eastern/cities/barbarian_city.tga
    }
    }


    you should be able to direct the game to whatever cas file you want. i hope this helps. also you need to maintain the same spacing and tab format as the file already contains.

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  4. #4
    Member Member alby's Avatar
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    Default Re: prob with camp map

    sry havent replied sooner, work was hectic and i was too tired to go near pc

    anyways i tried your method blindfaith and its worked a treat

    many thanks

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