you should look in the descr_sm_settlements.txt file. you'll see somethin like this.
barbarian
{
village
{
normal data/models_strat/residences/barb_village.CAS
card data/ui/barbarian/cities/barbarian_village.tga
}
town
{
normal data/models_strat/residences/barb_town_buildings.CAS
wall data/models_strat/residences/barb_town_wall_1.CAS
wall data/models_strat/residences/barb_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_town.tga
}
large_town
{
normal data/models_strat/residences/barb_large_town_buildings.CAS
wall data/models_strat/residences/barb_large_town_wall_1.CAS
wall data/models_strat/residences/barb_large_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_large_town.tga
}
city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
}
youll need to add the extra entries needed for the new walls. like this
barbarian
{
village
{
normal data/models_strat/residences/barb_village.CAS
card data/ui/barbarian/cities/barbarian_village.tga
}
town
{
normal data/models_strat/residences/barb_town_buildings.CAS
wall data/models_strat/residences/barb_town_wall_1.CAS
wall data/models_strat/residences/barb_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_town.tga
}
large_town
{
normal data/models_strat/residences/barb_large_town_buildings.CAS
wall data/models_strat/residences/barb_large_town_wall_1.CAS
wall data/models_strat/residences/barb_large_town_wall_2.CAS
wall data/models_strat/residences/eastern_large_town_wall_3.CAS
card data/ui/barbarian/cities/barbarian_large_town.tga
}
city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_city_wall_3.CAS
wall data/models_strat/residences/eastern_city_wall_4.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
large_city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_large_city_wall_3.CAS
wall data/models_strat/residences/eastern_large_city_wall_4.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
huge_city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_huge_city_wall_3.CAS
wall data/models_strat/residences/eastern_huge_city_wall_4.CAS
wall data/models_strat/residences/eastern_huge_city_wall_5.CAS
card data/ui/eastern/cities/barbarian_city.tga
}
}
you should be able to direct the game to whatever cas file you want. i hope this helps. also you need to maintain the same spacing and tab format as the file already contains.
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