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Thread: prob with camp map

  1. #1
    Member Member alby's Avatar
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    Default prob with camp map

    sry guys seems like i becoming a serial poster but i starting to enjoy the idea of altering things to my tastes and you guys have been very helpful , so heres my next noob question

    i currently gave barbs paved roads and stone walls and everything is ok regards correct tga displayed and editing the descrition text

    prob i have is that while paved roads shows up on the camp map fine, the settlement changes to a village once stone walls are built?

    i tried adding a "cities" folder in UI/BARBARIAN/...with city tgas were i placed the new building tgas so that it appears the same as other factions with this ability but doesnt work

    i also tried copying and renaming the relevant tgas in descr_strat but to no avvail

    any suggestions as were i messing up

    many tnx

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: prob with camp map

    Do you mean the actual models for the cities change? That sounds like a culture change, though I don't really know...

  3. #3
    Member Member alby's Avatar
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    Default Re: prob with camp map

    yes the city appears as a village on the map as soon as the wall is completed

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: prob with camp map

    As the Wall is completed. I thought you were talking about the road.

    Thats not a culture change, the villiage is the default if it can't find the right model. Hold on, I'll look through the model files now.

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: prob with camp map

    Look here
    C:\Program Files\Activision\Rome - Total War\Data\models_strat\residences

    As you can see the barbarians only have:
    barb_city_wall_0.cas
    barb_city_wall_1.cas
    barb_city_wall_2.cas

    Whereas the Romans have up to _4

    Try that...

  6. #6
    Member Member alby's Avatar
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    Default Re: prob with camp map

    nope didnt work

    i sure i tried it last nite with large town walls and a few more but none did the trick

    anyway must go work now so i try again later

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: prob with camp map

    So you created files called:

    barb_town_wall_3.cas
    barb_town_wall_4.cas

    barb_large_town_wall_3.cas
    barb_large_town_wall_4.cas

    barb_city_wall_3.cas
    barb_city_wall_4.cas

    And it still didn't work...

    Try creating files called:

    barb_large_city_wall_0 to 4
    and
    barb_huge_city_wall_0 to 5

  8. #8
    Member Member blindfaithnogod's Avatar
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    Default Re: prob with camp map

    you should look in the descr_sm_settlements.txt file. you'll see somethin like this.

    barbarian
    {
    village
    {
    normal data/models_strat/residences/barb_village.CAS
    card data/ui/barbarian/cities/barbarian_village.tga
    }
    town
    {
    normal data/models_strat/residences/barb_town_buildings.CAS
    wall data/models_strat/residences/barb_town_wall_1.CAS
    wall data/models_strat/residences/barb_town_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_town.tga
    }
    large_town
    {
    normal data/models_strat/residences/barb_large_town_buildings.CAS
    wall data/models_strat/residences/barb_large_town_wall_1.CAS
    wall data/models_strat/residences/barb_large_town_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_large_town.tga
    }
    city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_city.tga
    }
    }



    youll need to add the extra entries needed for the new walls. like this

    barbarian
    {
    village
    {
    normal data/models_strat/residences/barb_village.CAS
    card data/ui/barbarian/cities/barbarian_village.tga
    }
    town
    {
    normal data/models_strat/residences/barb_town_buildings.CAS
    wall data/models_strat/residences/barb_town_wall_1.CAS
    wall data/models_strat/residences/barb_town_wall_2.CAS
    card data/ui/barbarian/cities/barbarian_town.tga
    }
    large_town
    {
    normal data/models_strat/residences/barb_large_town_buildings.CAS
    wall data/models_strat/residences/barb_large_town_wall_1.CAS
    wall data/models_strat/residences/barb_large_town_wall_2.CAS
    wall data/models_strat/residences/eastern_large_town_wall_3.CAS
    card data/ui/barbarian/cities/barbarian_large_town.tga
    }
    city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    wall data/models_strat/residences/eastern_city_wall_3.CAS
    wall data/models_strat/residences/eastern_city_wall_4.CAS
    card data/ui/barbarian/cities/barbarian_city.tga
    }
    large_city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    wall data/models_strat/residences/eastern_large_city_wall_3.CAS
    wall data/models_strat/residences/eastern_large_city_wall_4.CAS
    card data/ui/barbarian/cities/barbarian_city.tga
    }
    huge_city
    {
    normal data/models_strat/residences/barb_city_buildings.CAS
    wall data/models_strat/residences/barb_city_wall_1.CAS
    wall data/models_strat/residences/barb_city_wall_2.CAS
    wall data/models_strat/residences/eastern_huge_city_wall_3.CAS
    wall data/models_strat/residences/eastern_huge_city_wall_4.CAS
    wall data/models_strat/residences/eastern_huge_city_wall_5.CAS
    card data/ui/eastern/cities/barbarian_city.tga
    }
    }


    you should be able to direct the game to whatever cas file you want. i hope this helps. also you need to maintain the same spacing and tab format as the file already contains.

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  9. #9
    Member Member alby's Avatar
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    Default Re: prob with camp map

    sry havent replied sooner, work was hectic and i was too tired to go near pc

    anyways i tried your method blindfaith and its worked a treat

    many thanks

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