I Admit the 750 Denarii plus max limit is probably a lot more practical than my harebrained schemes. However a cavalry cap (and possibly a missle cap) would in my opnion also be nessecarry (Wish these forums had a spell check).

Having far too much time on my hands I've prepared this list of units over 750 Denarii, so that people who want to consider using these rules can see exactly what they are (and are not) proposing to restrict.

Romans - Prat. Cohort, Urban Cohort, Arcani, All First Cohorts, Leg. Cohort, All Generals, Prat. Cavalry, All Onagers.

Macedon - Companion Cavalry, Armoured General, Heavy Onagers

Eygpt (Boo, Hiss) - Both Generals, Heavy Onagers

Seleucia - Companion Cavalry, Cataphracts, Scythed Chariots, Armoured General, All Elephants.

Carthage - Sacred Band Cavalry, All Generals, All Elephants, Heavy Onagers.

Parthia - Cataphracts, Cata Camels, All Generals, All Elephants, Persian Cavalry.

Pontus - Cappodocian Cavalry, Scythed Chariots, All Generals.

Gaul - Forester Warband, All Warlords.

Germans - Beserkers, Gothic Cavalry, All Warlords.

Brittania - Chariot Warlord

Armenia - Cataphracts, All Generals, Cata Archers

Dacia - All Warlords.

Greece - Spartan Hoplites, Armoured General, Heavy Onagers.

Numidia - All Generals, All Elephants,

Sarmatia - All Warlords. Noble Archers.

Spain - Bull Warriors, All Generals,

Thrace - Bastarnae, All Generals,

And finally I'd like to end what might just be the most boring post the guild has ever seen by addresing the huns concerns:

A) The army lists would only be there for use between consenting adults, I don't won't to dictate how any one should play the game, I just thought some people might like to pick up this ball and run with it.

B) The idea is that each faction would have its own army list, created specifically for it, and so shouldn't limit the number of factions that were playable, but by limiting the stronger factions by cutting down on overpowered units would actually increase the playability of all factions.