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  1. #1
    Caged for your safety Member RabidGibbon's Avatar
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    Default Army Lists

    Theres been a lot of talk in Tomi Says Code of Honour Thread about using unit max's to balance out gameplay and straightjacket people into picking more balanced/realistic armies.

    One possible solution that I believe could work on a small scale is to introduce tabletop wargame style army lists which could be used in tournament games or for the occasional one off.
    Of course one problem is that people would have to be made aware of what the lists were before the game started, and it could all get quite complicated.

    But anyway, heres a sample army list for discussion purposes:

    Key - the first number is the minimum number of units of that type that must be included, the second the maximum. Where a + sign appears there is no maximum on units of that type. Units types in brackets, if taken, must be taken as a replacement for the unit they appear alongside, not as well as.

    THE GREEK CITIES (6000-10000 denarii games)

    Peaseants: No restricitons
    Millita Hoplites: No restrictions
    Hoplites: 4+
    Armoured Hoplites: 0-6
    Spartan Hoplites: 0-2
    Peltasts: 2+
    Archers: 0-4
    Heavy Peltasts: 0-4
    Incendary Pigs: 0-1
    Greek Cavalry: 0-4
    Greek General (or Armoured Gen): 0-1
    Millita Cavalry: 0-4
    Ballistas: 0-1
    Onagers (or Heavy Onagers): 0-1
    Rhodian Slingers: 0-2
    Cretan Archers: 0-2

  2. #2
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Army Lists

    Not to detract from to what you are proposing. But to offer three other options to think about.

    1. Is there any way that things could be done on a denarii level as Cran suggested? But say with three levels of division.

    For example (just grabbing at numbers):
    500 and over – 2 units
    200 to 500 – 4 units
    under 200 – 6 units max

    2. Or another possibility using troop types (cavalry, infantry, range, and spear). With the percentage of your total chosen, directly proportional to the percentage made available for selection.

    For example 50% of the available for selection troops for Parthia are mounted. So you could take a total of 10 mounted units.

    3. Now if you combine the two ideas above for a third option. That would mean you could take 4 horse archers, but only 2 of any other mounted unit up to the 10 unit limit for mounted Partians.

    I have no idea if this would work across the board for all factions, or if my denarii splits are in the right place (and maybe there should be 4 divisions). But I believe whatever is used must be as simple and universal as possible. Otherwise folks won’t use it except in our special contest.

    Keep up the good work
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

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  3. #3

    Default Re: Army Lists

    I see trouble in dictating people what army they use and I think will limit factions to only a few. I see it more important as the way people play and not what they pick. Honourable play means more than choice of units, factions, armies.
    CWB was 2 max units I would not want to play like that.

  4. #4

    Default Re: Army Lists

    Tomi, I was thinking of a much simpler rule - for example, 6 max / 750 would mean that you can only select 6 units that cost 750 denarii or more. That could mean either 6 Urbans, or 6 Praetorian cav, or 3 urbs + 3 praet cav etc.

    The remaining 14 units in the army would consist of units that cost less than 750 denarii. For example, if the player uses his limit for 6 urbies, he would have to select Roman cavalry instead of Legionary cav or praetorian cav - they both cost over 750.

    In effect, it would define a total limit for elite units, but not restrict unit choice in any other way. 750 is a good place to start - it would put a limit on the elite inf and cav, but not limit "mainstay" units such as Legionary Cohorts, Chosen Swordsmen, most phalanxes etc...

    Of course there are still problems with this rule - Egypt would still need banning. Britons could still spam with chariots etc...

  5. #5
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Army Lists

    i think standard skirmishers, i.e peltasts, archers and slingers etc. should all come under the same cap, the only 1`s that should be capped are elite, i.e Cretans, Forresters and pharoahs.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  6. #6

    Default Re: Army Lists

    Quote Originally Posted by Crandaeolon
    Tomi, I was thinking of a much simpler rule - for example, 6 max / 750 would mean that you can only select 6 units that cost 750 denarii or more. That could mean either 6 Urbans, or 6 Praetorian cav, or 3 urbs + 3 praet cav etc.

    The remaining 14 units in the army would consist of units that cost less than 750 denarii. For example, if the player uses his limit for 6 urbies, he would have to select Roman cavalry instead of Legionary cav or praetorian cav - they both cost over 750.

    In effect, it would define a total limit for elite units, but not restrict unit choice in any other way. 750 is a good place to start - it would put a limit on the elite inf and cav, but not limit "mainstay" units such as Legionary Cohorts, Chosen Swordsmen, most phalanxes etc...

    Of course there are still problems with this rule - Egypt would still need banning. Britons could still spam with chariots etc...

    I like your idea, however to prevent from spanning 4-6max unit "TYPE"(cav archer etc...) can also be used to prevent players from spaming.

    Egypt IMHO should never be banned, but I am more concern about the balancing cav civis cos it would be unfair to force scythians or parthians players to use inf for their armies.

  7. #7

    Default Re: Army Lists

    I tihnk it's unfair on the Parthians and Armenians..
    The Scythians have axemen which are a brilliant unit compared to Eastern Infantry and Hilllmen..

  8. #8
    Caged for your safety Member RabidGibbon's Avatar
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    Default Re: Army Lists

    I Admit the 750 Denarii plus max limit is probably a lot more practical than my harebrained schemes. However a cavalry cap (and possibly a missle cap) would in my opnion also be nessecarry (Wish these forums had a spell check).

    Having far too much time on my hands I've prepared this list of units over 750 Denarii, so that people who want to consider using these rules can see exactly what they are (and are not) proposing to restrict.

    Romans - Prat. Cohort, Urban Cohort, Arcani, All First Cohorts, Leg. Cohort, All Generals, Prat. Cavalry, All Onagers.

    Macedon - Companion Cavalry, Armoured General, Heavy Onagers

    Eygpt (Boo, Hiss) - Both Generals, Heavy Onagers

    Seleucia - Companion Cavalry, Cataphracts, Scythed Chariots, Armoured General, All Elephants.

    Carthage - Sacred Band Cavalry, All Generals, All Elephants, Heavy Onagers.

    Parthia - Cataphracts, Cata Camels, All Generals, All Elephants, Persian Cavalry.

    Pontus - Cappodocian Cavalry, Scythed Chariots, All Generals.

    Gaul - Forester Warband, All Warlords.

    Germans - Beserkers, Gothic Cavalry, All Warlords.

    Brittania - Chariot Warlord

    Armenia - Cataphracts, All Generals, Cata Archers

    Dacia - All Warlords.

    Greece - Spartan Hoplites, Armoured General, Heavy Onagers.

    Numidia - All Generals, All Elephants,

    Sarmatia - All Warlords. Noble Archers.

    Spain - Bull Warriors, All Generals,

    Thrace - Bastarnae, All Generals,

    And finally I'd like to end what might just be the most boring post the guild has ever seen by addresing the huns concerns:

    A) The army lists would only be there for use between consenting adults, I don't won't to dictate how any one should play the game, I just thought some people might like to pick up this ball and run with it.

    B) The idea is that each faction would have its own army list, created specifically for it, and so shouldn't limit the number of factions that were playable, but by limiting the stronger factions by cutting down on overpowered units would actually increase the playability of all factions.

  9. #9

    Default Re: Army Lists

    This seems fair, maybe we can have something like a troops type cap for each faction on top of it.





    inf no restrictions
    arty is always 2 max
    *ele is always 2 max


    all javs skirmers are consider inf
    all H.chariots and elephants* are classed cav.
    horse archers and archer chariots are classed archers
    Jav cavs(...not sure)


    Greeks/Macedonians/Pontus/seleucids/egypt/carthage/Armenia

    cap 1 general body guard
    cap 6 archers
    cap 6 calvary


    Scythians/parthians

    cap 1 general body guard
    Cap 8 calvary
    Cap 7 archers(horse and foot)

    Romans

    cap 1 general body guard
    cap 6 archers
    cap 5 calvary

    Numidia/Germainia/Britiania/Gaul/Dacia/Thracia/Spain

    Cap 1 general body guard
    cap 6 archers
    Cap 7 cavalry

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