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    Default Re: not enough introduction; too many stickies

    You won't find many small 'tweak' mods because it's normally simpler just to tell the person how to make the change and leave it up to their personal preference (it also means that you don't run the risk of overwriting other changes you've made to the same file). As such any index of 'tweaks' so to speak would be little more than a series of 'how to mod' guides, the list of which you can find on our Guides, Tutorials & Tools forum.

    For major mods, the place to look should always be in their readme file or in their initial release post which should document the changes that have been made. If the modders want to they can maintain a living readme (or a link to one) in the Forge of the changes they'd made.

    There's no standardised terminology to describe mods re the extent of the changes they make. The idea has been discussed but it's never caught on. There are broad categories (of which you can find out a little more here) but it's rather incumbent on the modder to describe his mod accurately to his audience using whatever terminology he thinks is appropriate.

    ---------------

    Wardogs and ammunition can be easily adjusted in your export_descr_unit file

    Wardogs
    Here's the entry:
    Code:
    type             barb wardogs briton
    dictionary       barb_wardogs_briton      ; Warhounds
    category         handler
    class            heavy
    voice_type       Light_1
    soldier          barb_handler, 12, 36, 1.2
    animal           wardogs
    attributes       sea_faring, hide_forest
    formation        2.2, 2.2, 3, 3, 3, horde
    stat_health      1, 1
    stat_pri         6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr    no
    stat_sec         14, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  3, 1, 2, leather
    stat_sec_armour  2, 1, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 610, 40, 60, 80, 510
    ownership        britons
    If you want to halve their number just change this line:
    Code:
    soldier          barb_handler, 12, 36, 1.2
    to

    Code:
    soldier          barb_handler, 6, 18, 1.2
    The 6 is the number of soldiers (6 is the minimum) and 18 is the number of dogs.


    Ammunition

    Code:
    type             barb chariot light briton
    dictionary       barb_chariot_light_briton      ; British Light Chariots
    category         cavalry
    class            missile
    voice_type       Medium_1
    soldier          barb_chariot_archer, 18, 9, 1
    mount            barbarian heavy chariot
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest,  frighten_foot, cantabrian_circle
    formation        8.5, 9, 15, 15, 2, square
    stat_health      1, 2
    stat_pri         14, 5, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr    no
    stat_sec         10, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr    launching, ap
    stat_pri_armour  3, 1, 0, leather
    stat_sec_armour  0, 1, flesh
    stat_heat        2
    stat_ground      0, -2, -4, 2
    stat_mental      12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 500, 170, 50, 80, 500
    ownership        britons
    Look at this line:

    Code:
    stat_pri         14, 5, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    The 60 is the ammunition, reduce it for those you want to have less (minimum of 2) increase it for those you want to have more.

    Multiple turns
    Myrddraal had to take the script generator down for a short while and will upload it again as soon as he gets the chance.
    Last edited by Epistolary Richard; 04-18-2005 at 14:11.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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