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  1. #1
    Iratus Civis Member Raijer's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Quote Originally Posted by Aesculapius
    Of course, time spent in the field is breeding time wasted: on balance, an idle general is better off returning to town for some marital nookie.
    I have a quick question regarding this. Is it enough for a general to simply be in any town, or must he be in a specific town, i.e. the town where is wife is located? Can I just assume that a general's wife resides in any town he happens to be in?

  2. #2
    Member Member Aesculapius's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Wow - thanks for all the interest! In particular, thanks sunsmountain for your corrections and clarifications. I'm currently away on holiday, so cannot check your data firsthand, but you've obviously done the research so I'm sure you're right. In particular, I had thought 'disillusioned' was yellow-face, not blue-face, so you've already put me right on that. Once I get home and doublecheck everything, I'll edit accordingly.


    Originally posted by Raijer

    I have a quick question regarding this. Is it enough for a general to simply be in any town, or must he be in a specific town, i.e. the town where is wife is located? Can I just assume that a general's wife resides in any town he happens to be in?
    As far as I can see, the general's wife is automatically in whichever town he is in. (Can you imagine what a hassle it would be otherwise? You could be wandering from province to province, trying to find the wife that you left behind somewhere before you started your latest campaign of conquest!!)


    Originally posted by MajorFreak

    does that include sewers and stuff? i'm assuming it does...please clarify the benefits to this stuff, because i'm getting leary of using it in places i have governors.
    Nope - as sunsmountain said, it only applies to the city sewers - lower levels of plumbing are quite benign. Now we know why Western civilisation's going to pot - it's the corrupting influence of sewers........

    Originally posted by MajorFreak

    now then, my question is this: how do i get a certain infertile line of my family to start popping out adoptees? and how do i check who's adopting?
    Sorry Major, sah - no idea. I don't know how RTW assigns adoptees to specific sponsors. Anyone else know anything? As for "who's adopting" - well, when the adoption screen pops up, it states at the top who the sponsor is. If you wish, you can look them up on your family tree before deciding whether or not to accept the adoption.


    Ahmose: very interesting post. I can't say I've ever noticed something like this happening with Marriage, and I don't recall seeing anything in the triggers that would explain it (can't check at present, as I'm away from my computer). But I'll keep a close eye out, and let you know if I find the same.
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



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  3. #3
    Iratus Civis Member Raijer's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Quote Originally Posted by Aesculapius
    As far as I can see, the general's wife is automatically in whichever town he is in. (Can you imagine what a hassle it would be otherwise? You could be wandering from province to province, trying to find the wife that you left behind somewhere before you started your latest campaign of conquest!!)
    Thanks! That's precisely what I was afraid of, regardless of the, uh... romantic element it might have added to my game - Ulysses returning home to Penelope and all that...

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    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Awesome guide, just one question, what bad traits do you get if you build the city plumbing building or Theatre?

    Is it safe to assume building the first theatre (odeion or something) is safe?

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    Member Member sunsmountain's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    [quote]In particular, I had thought 'disillusioned' was yellow-face, not blue-face, so you've already put me right on that. Once I get home and doublecheck everything, I'll edit accordingly.[/quote

    Cheers, looking forward to it.


    Thanks! That's precisely what I was afraid of, regardless of the, uh... romantic element it might have added to my game - Ulysses returning home to Penelope and all that...



    now then, my question is this: how do i get a certain infertile line of my family to start popping out adoptees? and how do i check who's adopting?
    Get him to a temple of fertility*! (duh) I'm not sure what increases the chance of marriage, but marriage itself can both promote fertility as well as infertility, 4% chance each. (no help there).

    Otherwise you can get more sons for adoption by using captains to attack, instead of generals. If you win against the odds, you have a chance each battle your captain will become a new son. This is one fo the most surefire ways to get family, and ideal when your family tree gets bugged (no new births), it happens occasionally.

    *Ceres, Isis, Freyja. So that's for Julii, Egyptians and Germans only.
    Last edited by sunsmountain; 04-28-2005 at 00:41.
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    Member Member Aesculapius's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    I've updated the Treatise to include a table of 'Top 21 Ancillaries' - Top 21 for Governors, Top 21 for Generals, Top 21 overall, and Top 21 to get rid of! Also mentioned the concept of using 'useless' characters for transferring retinue - the Garbage Collector or the Travelling Salesman.
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



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  7. #7

    Default Re: On the Feeding and Breeding of Governors and Generals

    @Aesculapius:

    Your work really rocks! Thanks for all the infos

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    Member Member Avicenna's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Thanks for that! So are things such as 'Mathematical Expert' and 'Intelligent' usually reliant on passing down by fathers? So would this mean that with a low chance of passing traits on, the family will undoubtedly decline over time?
    Student by day, bacon-eating narwhal by night (specifically midnight)

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    Member Member Aesculapius's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Thanks Tiberius! Well for those two examples, no: neither "Intelligent" nor "Mathematical Expert" have any hereditary component to them - both have a random chance of being assigned at coming of age or adoption.

    Several other characteristics CAN be inherited though. These are:

    - Aesthetic (15%)
    - Austere (5%)
    - Black bile (5%)
    - Blood (5%)
    - Corrupt (15%)
    - Drink (30 - 66%, depending on how bad Dad's drink problem is)
    - Epicurean (25%)
    - Expensive Tastes (25%)
    - Games Fan (25%)
    - Games Hater (10%)
    - Generous (10%)
    - Girls (20%)
    - Handsome (50 - 95%, depending on what a looker Dad is)
    - Hates X (25%)
    - Inbred (50 - 98%, depending on how incestuous your ancestors have been)
    - Infertile (75 - 87.5%; stands to reason............)
    - Kind Ruler (50%)
    - Miserly (25%)
    - Natural Military Skill (30%)
    - Paranoia (20%)
    - Perverted (20%)
    - Phlegm (5%)
    - Politics Skill (20%)
    - Pragmatic (20%)
    - Prim (20%)
    - Public Atheism (20%)
    - Public Faith (20%)
    - Races Fan (25%)
    - Rhetoric Skill (20%)
    - Slothful (20%)
    - Smooth Talker (20%)
    - Stoic (20%)
    - Strategic Skill (20%)
    - Superstitious (20%)
    - Tactical Skill (20%)
    - Ugly (50 - 95%, depending on how revolting Dad looks)
    - Upright (20%)
    - Xenophilia (20%)
    - Xenophobia (20%)

    - Yellow Bile (5%)

    Of these traits, all can be gained in other ways. However, for some of them, the only other way to gain them is by a 1-2% chance at coming of age (or by self-reinforcement); those traits, which will therefore probably die out if not inherited, are marked in bold above.

    By the way, all of this applies to the original R:TW with Patch 2. No idea how or if any of this has changed with BI.

    P.S. I see my tables, which once displayed so nicely, are all haywire now - not sure whether this is a temporary or permanent problem with tags. If permanent, I guess I may have to go back and redo them as images.....
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



    Pity Poor Pyropiggy!

  10. #10

    Default Re: On the Feeding and Breeding of Governors and Generals

    I was wondering how barbarian invasion differs in traits and breeding governors. Your guide has been very useful for the origional. The christian shrines and loyalty issues are hust begging to be expanded on.
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  11. #11
    Member Member Aesculapius's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Hmmm. I bought BI about three months ago, and have yet to take it out of its box. With a new job in a new country (and of course a new house) my gaming time has been severely curtailed..........

    I shall certainly put the matter 'in the queue', but no promises on when I can deliver!
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



    Pity Poor Pyropiggy!

  12. #12
    Member Member Barbarossa1221's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    I didnt even know you could trade members of the royal entourage!
    I hope this gets preserved because you put a lot of good time into it and it shows in the quality.
    I'm going to spend some time reading it now since it is so dense!
    Good job!

  13. #13

    Default Re: On the Feeding and Breeding of Governors and Generals

    The Guide is indeed excellent for RTW, but it seems to me that some of the rules have changed with BI. I have a hard time breeding good governors and the generals command stars is as ellusive as "The evil mother in law"-ancillary was in my RTW games (one i never was able to get).

    I have read somewhere that you can train generals that is not family members but have not found out how to do this? Any ideas?

    In my first BI campaign (ERE) i try to haul up som bad traits chars in capital with faction leader and various buildings (cathedrals/academys)... i will try to monitor any progress (hope they convert from pagans to christians after a while).

  14. #14

    Default Re: On the Feeding and Breeding of Governors and Generals

    Thanks a lot, a very useful topic

  15. #15

    Default Re: On the Feeding and Breeding of Governors and Generals

    Originally posted by MajorFreak

    now then, my question is this: how do i get a certain infertile line of my family to start popping out adoptees?

    i noticed in one of my campaigns a infertile general started having children all i could put this down to was that he was situated in a settlemen
    with a general who had the trait of sleeping around.
    ....................................................
    Sir should we send in the infantry
    "why waste men when arrows are free"
    .....................................................

  16. #16

    Default Re: On the Feeding and Breeding of Governors and Generals

    Excellant work very useful.

    A few querries.

    Often it just takes a winning battle to accumulate your first star and possibly an ancillary. However is there some sort of progressive formular to acquire further stars? ie Two seperate victories for you second star, three for the third etc I ask is that my seven star general and totally destroyed roman armies in three to four turns (one was three battles in the same go as repeatedly attacked ) They where fully stacked and odds against winning. He didnt get a thing. The ancillary box was full with bodyguards, morale boosters etc to maximise battle chances but I was expecting some trait to reflect his victories. How come.

    To boost you management skills can you destroy some finance building and then rebuild it?. Some of my generals just do not seen to be able to develope squares.

    ta

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    Member Member bonzeben23's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    escellent guide, very well thought out and skilled and informatory writing.

  18. #18
    Member Member Brusilov's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Excellent guide. Well worth the read as it's part of the game that I've been ignoring.

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