I believe the CAS converter is a plug-in for 3DS Max. I don't think it works with other modeling programs.
-Simetrical
The CAS file import / export thing is a Max-script which is able to read the format in. It only works with Max.
Presumably, though, if you are able to write scripts for LW, it might be possible to create a converter. You would really need to talk to Vercingetorix ( the scripts creator ) for more detailed info.
Suffice to say, I model in Lightwave, and have had to convert all my meshes over to Max to create workable models. Trouble is, though, there is still a lot of work to do once you get the mesh into Max. You then have to attach it a skeleton taken from a stock model, and then do all the vertex assignments etc. You can't transfer over an animated LWS scene to create a ready-built file to export. If only it were that easy![]()
To use the converter, you need the right version for the version of Max you have, then run the Max Script. This opens up a new option in the Toolbox to import/export CAS files.
Careless Orc Costs Lives!
nidpants, these tools are plugins, not standalone tools.
The CAS Import/Export is a script which is run by 3ds max.
The nvida plugin for Photoshop (which also works for Paint Shop Pro) is a plugin which should be installed to that program. It then allows Photoshop of PSP to open .DDS files.
Hope this helps
gotcha...thanks a load for your help, guys. i guess i will be taking that summer job after all *sigh*. there's always scripting for me, of course :)
of course i couldn't get the .CAS thingy working, i thought it was a standalone converter, i didn't know it was a plugin.
skinner looking for a mod to call home!
http://www8.brinkster.com/nid649/art.html my personal gallery, 237 pieces and counting.
I could use a good skinner if you are interested in working on a bit of a Mod project :D
Careless Orc Costs Lives!
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