tibilicus 22:31 04-09-2005
Any on ever tried what i call a mercenay march? Get about 4 generels and send them of recruting mercenerys. Bye the time im done i had enough mercenrys to take Rome. 3 full stacks of them to be presise. Bet that really made the senate mad noing that Rome fell not even to romans lol.
Cavalry- Sarmatian Mercenaries
Infantry- Bastarne Mercs
Archers- Creteans
_Aetius_ 00:37 04-10-2005
Thank god for mercenarie's! what state would my frontier's be in without those guy's!

anyway.
I think Spanish Merc's are brilliant pretty handy in melee which is alway's good, Illyrians are very useful as are Thracian's and to a greater extent Bastarnae Merc's. Samnite's are decent to.
Cavalry wise, Sarmatians and Scythians Horse archer's, I tend to find a use for most merc's, usually I just put them in fort's on my more hostile frontier's but the Sarmatian cavalry are alway's part of my main field armie's.
Uesugi Kenshin 03:24 04-10-2005
I like the barbarian mercs as well. If you have a solid and fearless center, such as armored hoplites and Spartans you can hold the enemy against your lines and flank with the barbarians. Then when they run away your center will hold most, if not all, of the enemy army and the mercs will reform to charge again and again.
The Stranger 09:08 04-10-2005
well mercs are only good if they're combined with other normal troops, cause most armies of mercs only suck bigtime
The Stranger 09:10 04-10-2005
sarmatians are the bomb for cavalry less factions like thrace, greece, spain, brittain and rome in it's early days
Actually I don't find the Eastern Mercs to be too bad. They have saved my rear-end several times.
Sure they will get beaten up by most enemies, but normally it will take a while. That can spell the difference between victory and defeat. They simply add numbers, and that can do a lot I have found out. Of course I'm talking about early game. Late game you should have enough of your own troops around, or better mercs.
I have actually found as the Seleucids that the EMs are nice for taking walls as you lack proper infantry for the job, and the other eastern factions tend to jam the walls with archers and skirmishers making battering down walls an expensive chore. Let the EMs take a losses and clear the walls for your phalanxes. So what if 90% of them died or routed... They did what they were paid for.
I tend to stay clear of Scythia, it is a place calling for trouble if you enter. Send and army and the Scythians will attack behind you and harry you untill your army is depleted and far from home.
No I stop at Armenia and place a nice large army of horse archers (mercs), Sarmatians and some foot archers as well as a few phalanxes to keep the axemen at bay. Hasn't failed me yet, though I must admit that I have lost a lot of merc horse archers to their attacks. But hey... at least my land was safe and generating lots of cash.
Mr Frost 14:00 04-10-2005
Originally Posted by Emperor Umeu 1:
well mercs are only good if they're combined with other normal troops, cause most armies of mercs only suck bigtime
With a single Family Member you can raise an army made entirely of Samartians and Sythians that can defeat anything it meets .
You can make a ballanced mercenary army in Asia Minor from Merc Haplites , Thracians , Rhodians , Cretans , Barbaian Infantry and Cavalry and Suthian Horse Archers that can handle most threats , especially if you use them as your internal security force {killing rebel/bandit armies} to raise the experience levels .
Numidians are always first class even late in the game and go nicely with a Steppe army {or any other} .
Watchman 14:39 04-10-2005
No such thing as a "best" merc unit. A merc unit is "good" if it's useful and actually *available* to you in the context of your current campaign situation. Even basically crap units like Eastern Mercenaries or Barbarian Mercenaries are quite good enough at times, and far better than any elephant or Cretan could be - simply by the virtue of being available, capable of plugging a hole in the battle-line or serving as a flank guard, and being cheap and cheerful enough that you can throw them into combat without worrying too much about casualties.
The crappy but cheap and ubiquitous Eastern Mercs, for example, make right fine second-line reserves for early Seleucid phalanx masses. Thracians or Bastarnae can certainly fit the bill a lot better and are more generally useful, but that's kind of irrelevant when you're fighting the Egyptians around the Sinai and need more troops now instead of twenty turns in the future.
Rodion Romanovich 17:03 04-10-2005
Originally Posted by tibilicus:
Any on ever tried what i call a mercenay march? Get about 4 generels and send them of recruting mercenerys. Bye the time im done i had enough mercenrys to take Rome. 3 full stacks of them to be presise. Bet that really made the senate mad noing that Rome fell not even to romans lol.
Not deliberately, but once I didn't want to retreat and await reinforcements, so I hired all mercs I could get in two provinces over 2 turns, and got a full army (I also had some earlier mercs and some regular troops with them). Most mercs were crappy ones like different types of javelinmen, but combined with the good troops I could use the crappier mercs well. The tactic was to make the skirmishers skirmish and pin. If the enemy ran after them, then they just chose to skirmish. If the enemy ran after the flanks of my better troops while they were fighting against enemies in front of them, I'd charge the crappy troops for temporary pinning to keep the enemy busy until my best troops were finished with their work and could be moved to another part of the battlefield and help pinning troops. It worked well, and I'm not sure I'd have been that successful without the crappy mercs, who were excellent at drawing attention and, if/when necessary, pinning the enemy. However I very seldom hire mercs to fill out spots and to get "pinners". Only if I have plenty of cash, or if I'm playing the seleucids, with so many fronts that they have problems filling the ranks. Usually I hire the mercs only for their special abilities.
Actually I made a similar move to the 'Merc March'. For many years I had been consolidating my domains in Asia Minor by hiring mercs of all kinds. My main armies were south in the recently conquered Egyptian lands keeping a watch on the Numidians.
Anyway I noticed the Scipii had about 6 stacks of mixed troops in Corinth and was laying a massive punch onto the Greeks and Macedonians (the Brutii stepped in and took them as protectorates shortly thereafter). Being Seleucid myself I found that I couldn't let the inevitable happen and so massed my mercs and surplus family members, sprinkled them with Silver Shield pikes and elephants and a few cataphracts and bam, little more than 3 full stacks of nice troops.
Interestingly the Scipii weren't too keen on going to war with me, so they let me sit and occupy about half of Corinth's province (in fact it looked a lot like a trench war with us having a line from the mountains down to the Spartan border).
When the action finally got on I crushed them with my mercs, and at the same time I sort of weeded out the weak mercs. Lost lots of Thracians and Barbarians, but that was ok.
_Aetius_ 00:26 04-11-2005
Originally Posted by :
Actually I don't find the Eastern Mercs to be too bad. They have saved my rear-end several times.
Sure they will get beaten up by most enemies, but normally it will take a while. That can spell the difference between victory and defeat. They simply add numbers, and that can do a lot I have found out. Of course I'm talking about early game. Late game you should have enough of your own troops around, or better mercs.
I have actually found as the Seleucids that the EMs are nice for taking walls as you lack proper infantry for the job, and the other eastern factions tend to jam the walls with archers and skirmishers making battering down walls an expensive chore. Let the EMs take a losses and clear the walls for your phalanxes. So what if 90% of them died or routed... They did what they were paid for.
Ive found some use for EM lately, im playing the realism mod as the Macedonians, and I find EM's are the perfect cannon fodder in siege's to, there also handy when flanking the slow moving phalanx's im encountering in Asia Minor.
I'm also finding in most of my western field armie's I have more Illyrian's and Basternae and also Sarmatian's in my army then I do Macedonian's and in the east more Cretan archer's, Sarmatians, Rhodian's and even some Arabs than Macedonian's. If it wasnt for mercenarie's I'd never of been able to consolidate my conquest's in Asia Minor and also I wouldnt have been able to launch the devestating raid's Ive been making into the Ptomeliac Empire's territory. Thank's to my taking the Crimea from rebels, I have access to as many Sarmatian horse archer's as there are available.
It's standard practise by me now to hire mercenarie's I must have 2000 Illyrian's and Basterae altogether. They account for a large percentage of my expenditure but without Mercenaries there's no way I'd have so many high quality troop's free to launch raid's and make conquest's.
cunobelinus 14:33 04-28-2005
Bastarnae Mercs, Rhodian Slingers and Cretan Archers,spanish mecenries but my favourite is bastarnae they are amazing there stats are good and they are powerful there swords and hats make them look scary and amazing
but dont u think it would be amazing to have beserkers u could recruit or foresters but i spose that wouyld be annoying!!

sorry tlkin crap again
Craterus 16:13 04-28-2005
Originally Posted by
littlegannon:
sorry tlkin crap again

Yep, that's right you are. j/k but I agree with you about Cretan Archers and Rhodian Slingers..
Bastarnae Mercs are a bit overpriced especially considering the Thracian version is better stats and cheaper. 1700 for Bastarnae Mercs is a bit overpriced. However, 700 (1000 less!!) for Thracian Mercs is a great deal, as is 400 for Barb Cavalry Mercs..
Thracians better compared to Bastarnae?
There is something you have misunderstood.
Thracians: 10 attack and 6 charge, 6 def. 4 morale
Bastarnae: 11 attack and 7 charge, 8 def. 8 morale
To that comes the 2 HP of the Bastarnae, meaning they can suffer a killing blow and still survive. Just like Gladiators and Spartans (to name a few).
Besides where have you gotten Thracians for 300, I can only see them costing 700.
Craterus 18:11 04-28-2005
700 is correct. Sorry
I'm saying that Thracians are better for the money, IMO.
Thanks.
numidian mercs, and cretans.
First post, but yesterday I had Rhodes go rebel on me. So I sent my people, with man units of heavy Roman Cavalry, legionaire cohorts. They marched out three groups of silver sword, gold shield Rhodian Slingers.
I thought wow those Rhodians sure are far from their main line. Send in the cavalry, which then after making contact turned tale and ran as fast as they could. So i sent in the Cohorts, they also ran, I was like WTF is this, I have never seen this before. It took 2 full stacks to take out thier one stack because of those guys. Talk about overpowered. Once I was able to widdle their slingers down, the rest were cake, but dang those slingers.
I will be trying to recruit some myself now.
Craterus 20:17 04-28-2005
Wilkommen, welcome to the org
jsteph
Don't expect normal Rhodians to be that good, they are good mind you but not like that.
Treat them like you would your 'crownjewels', use them as best you can, but don't let any harm come to them, for that hurts like ****!
i love the cretan archers, very powerfull unit early in the game and never becomes obsolete, also if im campaigning in africa i`ll get a few libyans to help deal with ele`s.
_Aetius_ 23:59 04-28-2005
I guess it depends who you go that determines if a mercenary unit is expensive or not, if you go the greeks or macedonians they are usually incredibly rich so 1700 for Bastarnae isnt so bad if your the dacians or other nearby barbarian factions then 1700 denarii is to much and Thracians will have to suffice.
Bastarnae are worth the cost though I think, id rather spend money on them and let them occupy forts and ambush positions on the frontiers than have much more useful and important troops playing frontier duty instead of campaigning like they should be. I have thousands of Thracians Bastarnae and Illyrians sitting in forts and in mountain passes whilst my Phalanxs are off crushing yet another enemy in a far more important part of the map. Its expensive but by releasing your proper armies to go on campaign it proves worthwhile.
MajorFreak 10:25 04-29-2005
on the Bastarnae note: I've taken to the habit of playing with the HUGE unit scale. This allows me to play around with the export_txt file thingie and halve the soldier number and double the health/hitpoints, especially for mercenaries. (this has the nice touch of lowering deaths from charges and such)
- i'm using the CVP and BUGFIXER (cvp superceding), plus Ballistas of Dumbo slaying, 4turns/year and the Vlarge campaign map that goes east.
You should see my berserkers! lol I think they're 10 soldiers and 8hps each.
Mercenary March + General Bribe: ever sent a diplomat and a spy out to recruit a decent foreignor? And have him recruit a horde of really nice mercs? It's pretty funny to see your main empire and waaaaaaaaay over there you've got so-and-so and his city of mercs
Zatoichi 11:02 04-29-2005
Well, ever since downloading Warspite's 'de-greened' mercenary skins, I find I hire them all, just to look at how nice they look zoomed in during a battle... Sad, yes, but fun all the same.
However, I like having the hoplite mercs when playing as the Romans, especially since they lack anti-cav troops early on, and they're also handy at pinning oposition phalanxes during fights with the Greeks. I guess the Cretan archers give you more bang for your buck over all though - why bother pinning the phalanx when you can decimate it completely with Cretans?
Now if only there was a way of replenishing your mercenary unit losses by hiring replacements at the same time you hired whole new units of mercs...
Somebody Else 11:53 04-29-2005
Something I noticed the other day, pretty obvious I suppose... Rhodians and Balearics are absolutely devestating when defending stone walls. Pretty handy elsewhere too, though in field battles I prefer Cretans, or normal faction archers...
Paul Peru 12:08 04-29-2005
Urban Foresters!
no, wait....
Elephants!
I really, really need them to do a bit of cohort-trampling on those post-marian romans.
I'm playing Pontus with SPQR mod, btw.
Generally, it depends on what you need to fill out your own faction's weaknesses. I needs them elephants.
Best Merc unit available are
ELEFANTS and you'll KNOW Why they're the best if you ever get chance to fight them or WITH them!!
But finding an Elefant unit aint easy! i've only ever got one unit to enlist, in the wastes of N.Africa.
2nd Best are
Balearic Slingers, ‘cos they have vast ammo supplies & rarely if ever rout. Just set them to skirmish on Loose formation & tell ‘em to Attack & they’re happy just slinging away until the end of the battle/unit they’re aimed at.
Even charging Elefants don’t get ‘em routing. They (The Balearic Slingers) fall back & back & back & take the Elefant/HeavyCav/Chariot unit with 'em!
Plus I like the way they say “SLING-ERS” whenever you click on them!
Btw Balearic Slingers are available from the Balearic Island(s) west of Spain.
Imho
Craterus 17:00 04-29-2005
Balearic Slingers are also available in central Spain.
Colovion 08:01 04-30-2005
Originally Posted by evil_maniac from mars:
Cavalry- Sarmatian Mercenaries
Infantry- Bastarne Mercs
Archers- Creteans
exactly
Craterus 12:40 04-30-2005
I think I'd agree with that too with maybe elephants and rhodians as well.
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