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Thread: Why British Heavy Chariots and British Generals are such wimps

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  1. #1
    Member Member bach01's Avatar
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    Lightbulb Why British Heavy Chariots and British Generals are such wimps

    Forgive me if this has been identified before. I did a search of the forums and could find no entries addressing this issue.

    I was playing my first campaign as the British, and notice something interesting. I captured a settlement with the capability to produce the Heavy British Chariots, and built some so that I could see how they worked.

    I had heard some stories about how wimpy they were and had of course experience the problem of charging my British General after some routing barbarian peasants and having him die.

    So I build them and in the next battle put them through their paces. Just as advertised, they charge an enemy that is engaged from the flank and immediately start taking heavy casualties. I pulled them back from the engagement, paused the game and brought up the unit information card to see what exactly their defensive rating was. Imagine my surprise when I saw that it was this:

    Total Defense 2
    Armour 1
    Defense Skill 1
    Shield 0

    After the battle I brought up the descr_unit file for the unit and it showed this:

    stat_pri_armour 6, 1, 4, metal
    stat_sec_armour 0, 1, flesh

    It appears that the the application is taking the stat_sec_armour and using that in the place of the stat_pri_armour. Also, that within the game engine a 1 is automatically added to a units Armour rating. I checked this out by comparing the unit identification displayed with a couple of other units, and it appears that in all cases the armour rating is increased by 1.

    So I modded the unit's sec_armour to 6, 5, flesh. (Note: can't added shield value to stat_sec_armour as the game will CTD.), and took them for another test drive battle. Lo and behold, now they mix it up and do not suffer devastating casualties, (actually had 1 battle where they took no casualties).

    The British general also appears to have the same bug associated with it. After modification of the descr_unit file, I haven't had a general die, while before everytime I engaged the enemy with the general unit the general would 65% of the time.

    These chariots should be now quite devastating, and while you can't add the shield stats to the unit at least the defensive skill can be raised to compensate. Also now your general wont die as easily when engaging just peasants.

    Bach01

  2. #2

    Default Re: Why British Heavy Chariots and British Generals are such wimps

    Why is the low defence of british chariots a bug? Don't they have multiple hitpoints to compensate? Playing as the julii on m/m, I disliked taking on british chariots the most, especially generals, because they were totally lethal against cavalry and did very well against infantry too - charging head on into a formation of hastati and throwing men aside like rag dolls, even more so than cavalry. My armies took more casualties from british troops than any other babarian faction.

  3. #3
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Why British Heavy Chariots and British Generals are such wimps

    Yes, it's no bug. The defense is low to reflect the historically most important aspect of chariots - they can't handle a prolonged meleé and die easily if they lose momentum in the middle of a formation. Attack and charge stats are however high. Chariots are best used to charge right through enemy formations and keep moving a while, then regroup and turn back, doing the same thing. The chariot generals are best kept out of battle except when hunting routing enemies. The chariots shouldn't be used in any situations you wouldn't use cavalry - so hitting massed enemy formations is not a good idea, instead they are best used against isolated units on flanks etc., preferably with the enemy being pinned by infantry first.
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  4. #4
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Why British Heavy Chariots and British Generals are such wimps

    I find British heavy chariots a pain in custom battles. I think the Brits have something like a 6-1 record against my Roman forces. It's worth noting that Caesar was impressed by the Britons' use of chariots, but the one time they got too close to his infantry the legionaries cut them up pretty badly. They were then chased off by the Roman cavalry.

    The AI (particularly in custom battles) fields WAAAAAAAY too many chariots. Basically only the generals should have them, and they should be armed with javelins rather than bows. There's no evidence for scythe blades, either; the Victorians seem to have just added them because the Persians and Pontics used them.

  5. #5
    Ultimate Member tibilicus's Avatar
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    Default Re: Why British Heavy Chariots and British Generals are such wimps

    The defence stat is not a bug. If you think of some one in a cart getting charged from behind hes not going to have very good defence is he?


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Why British Heavy Chariots and British Generals are such wimps

    If I'm not totally wrong her I think most chariots have a defense of 1. The other stats are applied against missiles (that is why Scythed Chariots are damn near impervious to arrows).
    You may not care about war, but war cares about you!


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