Here's an idea that would launch RTW gaming experience into a whole different level:
no units. Just diplomats and spies. The only way to conquer a city would be to buy it.
It would have to be a small-scale map. Say, one country with 200 towns and villages to 'conquer'. It would also have to be balanced out economically, so that you would have no problems with squalor despite no garrison - I suppose all buildings would have to have huge happiness bonuses. Or just make one unit available with 0 attack and 0 defense for garrison purposes.
But it could be fun. Make a pure economy game out of RTW. The economy would have to be more challenging than in vanilla, so that the player could face all new challenges... Although I'm not sure if we could make it work without armies, since most of the money goes out to pay upkeep for soldiers - any ideas how to balance it out, other than making all buildings extremely expensive?
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