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Thread: Proper Wonders on the battlefield in the campaign - BETA RELEASE

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  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Proper Wonders on the battlefield in the campaign - BETA RELEASE

    This seems the mod I was loking for , but coulld u post a pic of the colossus of Rodi to see how u made the battlefield?

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
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  2. #2

    Default Re: Proper Wonders on the battlefield in the campaign - BETA RELEASE

    Not for a couple of weeks, I'm afraid, as I'm away from my copy of RTW. However, as I said above at the moment, the Wonder buildings have just been placed in the middle of the tile that they occupied in descr_strat. This is particularly bad for the Colossus of Rhodes, because historically it went over the port, whereas in RTW the tile it's placed on is just a hillside.

    I've approached a couple of people who I know are involved in editing battlemap terrain to ask if they were interested in making the custom tiles more realistic, however I've yet to have any interest.
    Epistolary Richard's modding Rules of Cool
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  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Proper Wonders on the battlefield in the campaign - BETA RELEASE

    Quote Originally Posted by Epistolary Richard
    Not for a couple of weeks, I'm afraid, as I'm away from my copy of RTW. However, as I said above at the moment, the Wonder buildings have just been placed in the middle of the tile that they occupied in descr_strat. This is particularly bad for the Colossus of Rhodes, because historically it went over the port, whereas in RTW the tile it's placed on is just a hillside.
    Actually with the size it had it couldn't possibly have been in the harbour, it simply didn't have the size to be there. Some studies showed that its legts were too short for it to stand there. It was more likely to have stood near the harbour (so that it could tumble into the sea) on some raised position.
    You may not care about war, but war cares about you!


  4. #4

    Default Re: Proper Wonders on the battlefield in the campaign - BETA RELEASE

    Interesting. The reason I couldn't put the Colossus on the beach was the square coastline that it would have created, however if I could legitimately place it further back... But, of course, the battlemap model has the Colossus bestriding the harbour, so we'd need a new model.
    Last edited by Epistolary Richard; 04-29-2005 at 17:12.
    Epistolary Richard's modding Rules of Cool
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  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Proper Wonders on the battlefield in the campaign - BETA RELEASE

    Thats very crafty, but I think you should use trees or something instead of a fishing village, and place it in mountains or some other impassable area so that you don't notice that you can't go there. You do realise that you can add models for dogs and pigs resources, so use them instead of camels and elephants.

  6. #6

    Default Re: Proper Wonders on the battlefield in the campaign - BETA RELEASE

    Yes, all this was based on your post to eadingas a few months ago, the pigs, dogs, furs have all already gone... It's probably going to have to be tin and amber for the other two - and I'll have to add other resources of equal values to those provinces to make up the difference. I did try eadingas' idea to use different climate models but it wouldn't accept the wonder models.

    And I'll try to put them out of the way as much as possible, but they have to be in the same province, which is fine for the gardens, but a little more tricky for the colossus...
    Epistolary Richard's modding Rules of Cool
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  7. #7
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Proper Wonders on the battlefield in the campaign - BETA RELEASE

    Quote Originally Posted by Epistolary Richard
    Yes, all this was based on your post to eadingas a few months ago, the pigs, dogs, furs have all already gone... It's probably going to have to be tin and amber for the other two - and I'll have to add other resources of equal values to those provinces to make up the difference. I did try eadingas' idea to use different climate models but it wouldn't accept the wonder models.

    And I'll try to put them out of the way as much as possible, but they have to be in the same province, which is fine for the gardens, but a little more tricky for the colossus...
    can't be simply substituited the normal wonders we have in game with this one?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

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