Why is the blood missing from RTW while MTW had plenty? Is it because it would be hard to animate or what?
I think they should add it in the expansion.
Why is the blood missing from RTW while MTW had plenty? Is it because it would be hard to animate or what?
I think they should add it in the expansion.
This has been raised many times...
the fact is that with the move to 3D units adding in blood you'd see many things. Blood spraying from wounds or pools of blood forming on the ground. MTW could get away with a little blood because the units were 2D sprites; yet if CA did the same with RTW they would more than likely have to bump their "T" rating to an "M" rating. Simply because the Units now look a lot more human than ever before... and a higher rating means, yep, less sales.
besides if you really need blood there's a blood mod over at twc. Sorry but i don't have a link. i think it's in their download section or their Workshop forum.
http://www.twcenter.net/
Last edited by Monk; 04-10-2005 at 16:50.
Could someone find it. I know how hard it is to find, but god knows I'm not the man to do it.
It appears that i did find a number of threads mentioning it; but from what i can tell the 1.2 patch when installed disabled the blood effects, so the blood mod only works on versions 1.0 and 1.1 . I couldn't find an actually link to the mod itself, my guess is the project was left to die.
I did find out that the Trivium organization (sorry if i misspelled that guys) was working on a blood mod but gave up due to tech. problems. it's likely CA may have done the same when they were originally making the game.
Sorry BP, i should not have spoke with only outdated info in my mind![]()
From what i heard the blood mod slowed things down considerably. I don't really mind the lack of it, it fits the more 'cartoony' look of RTW![]()
Yes, Iraq is peaceful. Go to sleep now. - Adrian II
Forget the bloodmod....it was never meant to be.
It was tried and mostly failed...it replaced 'dust' with blood and only really work with arrow strikes, not melee combat.
There is only pain and anguish there...
Try and holdout for Rise & Fall: Civilisations at War (Stainless Steel Studios) if'n you want blood and ancient warfare...including naval battles
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-Attalus-
Fool me once...shame on you
Fool me twice...prepare to die
*cough* GTA3 *cough*Originally Posted by Monk
Personally, i think if implemented well, blood could make the game more realistic, but for now, most people just don't have PC's capable of having a thousand little men get red stuff sprayed all over them.
EDIT: I thought i recognised this thread, Ricgard necroed it! Bring out the banstick i say!
Of course you'd also have to have the blood dripping down the cracks in the walls during sieges. And also incorporate a demoralizing effect in. This would make the game a truly gruesome spectacle that Ancient warfare no doubt was. It would also be an idea to have the paniced civilains during seiges as the catapults fire flaming pots into thier homes. And also wounded soldiers lying among bodies shouting for help and horses without riders wandering aimlessly. This would make an armageddon like feel, which of course war has. It might shed some light on those that are considered warmongers without actually knowing what it's like
If you find yourself alone, riding in the green fields with the sun on your face, do not be troubled. For you are in Elysium, and you're already dead!
Originally Posted by JLEACH
one thing that would be nice is for a cavalry unit to have two hit point sets...
one for the horse and one for the rider
if the Rider dies first the horse wanders aimlessly
if the Horse dies first the rider will get up and continue to fight as infantry to the death
if they both die at the same time (i.e. direct hit from an onager) it is the same as they do now
Last edited by Lanemerkel1; 01-08-2006 at 03:49.
Originally Posted by strike for the south
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