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Thread: Deleting a faction because CDT?

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  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Deleting a faction because CDT?

    You may be able to access the kill_faction command via a script. Take a look at Myrddraal's scripting thread here to get an idea of how to script, then create and run a script that reads:
    Code:
    script
    	console_command kill_faction thrace
    end_script
    Console commands that don't work in the actual console do work if called by scripts, and there's no limit on the number of times any command can be used this way. For some reason.

    -Simetrical
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  2. #2

    Default Re: Deleting a faction because CDT?

    In the meanwhile I suceeded in finding a clue to my problem. It's one of the buildings, I think. I had to reinstall the game to get that damn original building-file, but after replacing it, the game did not crash (You see, It's clever to backup your files).

    But that's weird... I thought the game would read the whole script in the beginning.

    However, the scripts are a nice idea. I read that thread in parts and it's very interesting. Regrettably I don't know how to run it, but I will ask in that thread.

    Thank's for your help.

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Deleting a faction because CDT?

    Console commands that don't work in the actual console do work if called by scripts, and there's no limit on the number of times any command can be used this way. For some reason.
    The reason is that their prologue uses them so they need to work more than once.
    They put the restrictions on the commands so that users can't cheat....

  4. #4

    Default Re: Deleting a faction because CDT?

    Okay, I found the reason for the cdt. The problem is the imperial palace. When the palace is built by thrace the game crashes.

    Okay, perhaps by other factions, too. But I don't know that for sure. In general I am not sure if the problem is really thrace, because it happens at the end of the turn and the buildingphase is at the beginning, so it's perhaps the problem of the next faction in order, that would be the rebels, but they don't have a large_city. Thrace does. My own faction never build a imperial palace so I don't know what happens then.

    I replaced all files with the originals (except the strat-file, but that would not help in the moment) and then changed only one thing, the building time of the imperial palace (as in my own mod). Result: CDT. So it's the imperial palace for an unknown reason.

    I hope someone knows why, perhaps because of the "famous imperial_palace_bug", but I don't. And because of that I will work on that problem this night and will waste lots of time trying this out. I hope someone is able to prevent me from doing this ;)

  5. #5

    Default Re: Deleting a faction because CDT?

    They put the restrictions on the commands so that users can't cheat....
    It's a pity. Not only that you are able to cheat in this game with only a little more work to do (starting money in the strat-file, changing unit stats and so on), I think everyone is able to decide whether to cheat or not and for this right to decide we payed lots of money. I don't like "guidance" of this kind.

  6. #6

    Default Re: Deleting a faction because CDT?

    Hm.... is there a possibility to create a logfile? I don't know, the problem is unsolved.

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