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Thread: Dawn of War/Europe Mod

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  1. #1

    Default Re: Dawn of War/Europe Mod

    picture still doesnt work

  2. #2
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Dawn of War/Europe Mod

    I know, angelfire sucks... it will be in the media section when i put the site up... may be up tonight. suffering bigger problem atm

    if you want to see the pic quick... RMB on the pic, click properties and copy the url and paste it into a new ie window.
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  3. #3
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Dawn of War/Europe Mod

    web-site started here:

    http://www.angelfire.com/games5/rtw_dawnofwar

    picture is in media section
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  4. #4
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Dawn of War/Europe Mod

    Some new eye candy.

    NEW UNIT!
    Gallic Armoured Spearmen


    British Column
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  5. #5
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Dawn of War/Europe Mod

    sorry but link didnt work on last image.

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  6. #6
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Dawn of War/Europe Mod

    I've moved the web-site to my brother's webspace... no ads and stuff so its better.

    http://www.dhost.info/crazypaul2k4/row_dawnofwar/

    if the pics dont work for you here they are in the media section.
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  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Dawn of War/Europe Mod

    I'm not sure how temples cancel each other out. I think you can only have one type of temple.

    If thats the case, you can still use it, the user must choose which line of production he wants. For example if he chooses the armoured unit rout, you will get armoured spearmen with the first temple, armoured swordsmen with the second, and armoured cav in the third or something like that.

    Of course there would also be most of the units which can be built...

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