Quote Originally Posted by ShellShock
The usefulness of analogies is limited. Sometimes a thing is simply itself, and not like anything else.

I have another analogy for you.

I buy a DVD of a movie that has received good reviews. When I get it home I find that the disk is scratched and won't play, so I take it back to the shop and they are happy to give me a replacement.

However, once I get it home again and start watching the film, I begin to have doubts. There are some continuity problems that I can put up with - after all most people would not notice them, but the lead actor's supposed English accent is appalling; but he does make the most of his part, so I grudgingly accept that.

However, when the hero and the love interest finally get into space on their rocket ship...ohmigod what is this - the space ship is whizzing around like an aeroplane, and there is an almighty, thunderous explosion when they blow up the alien mothership. This is too much, totally unrealistic and I start an email campaign demanding the studio release a director's cut that is scientifically accurate.

Is this analogy any more helpful?

I often think so-called software engineering is much more an art than a science; the most fun I get out of programming for a living is when I can be creative. As an art, should we not compare software to other arts, and not harder disciplines? In many aspects, a large software game is created in a similar way to a movie, with visuals, audio, motion, animation, branding and marketing.
So, by your analogy there is no minimum acceptable standard of functional software? If Quicken did your books and got all your numbers wrong? If all your tetris pieces dropped through the floor making the game unplayable? An MMO that doesn't go online?

No, I do not consider this "Art". I spend good hard earned money for software to utilize the purpose of that software. I've read page 7 of the manual and it quite clearly states I can "load a previously saved game." However, in my previously saved game my sieges would not break off (I believe proven through numerous imperical data but I will concede the Shogun's philosophical argument that I cannot deductively know this, inductively it is quite clear however,) after a load the sieges break. It is not the same game. Thus I am mislead about a key function of this game putting its very playability into question