Results 1 to 30 of 174

Thread: Shogun's response to patch campaign

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member ElmarkOFear's Avatar
    Join Date
    Nov 2000
    Location
    Louisville, Ky. USA
    Posts
    1,856

    Default Re: Shogun's response to patch campaign

    I think it all comes down to the market RTW was targeted to. CA wanted to attract the massive "casual gamer" market and they did.

    Casual gamers do not find a lot of "bugs" and are less apt to recognize them or feel they ruin the gaming experience. They do not really get very "deep" into the mechanics of the game, and just play to enjoy the grandeur and spectacle of it all.

    Hardcore fans, DO find a lot of problems, which they consider bugs, but which the much larger "casual gamer" market feels are inconsequential.

    The same could be said for the MP community. It was not the market RTW was targeted to, so there was less emphasis placed on it and more on the "wow" factors and "feel" of the single-player game.

    Since we are not the target market, I can understand CA's decision to not to waste resources on us and make changes which will not increase the satisfaction of the main, and larger target market.

    I have also come to understand over the past 4+ years, that it will always be that way, until CA decides to target the MP market or the hardcore fanbase. I am waiting on that day, and will then buy into the TW series once more, but not until I am sure it offers what I am looking for in a game.
    Last edited by ElmarkOFear; 04-13-2005 at 10:57.
    I have seen the future of TW MP and it is XBox Live!

  2. #2

    Default Re: Shogun's response to patch campaign

    Quote Originally Posted by ElmarkOFear
    I think it all comes down to the market RTW was targeted to. CA wanted to attract the massive "casual gamer" market and they did.
    Yes, they wanted to appeal to a broader market, and there's nothing wrong with that, except that I think they went too far in the direction of dumbing things down.

    Surely it couldn't be all that hard to offer a comprehensive list of options as in games like Imperialism II or Panzer 3D. In those games, you can set virtually every variable to suit yourself, or just pick from a variety of presets. There's no reason I can see with a game like RTW that they couldn't design it the same way, to appeal to both the RTS crowd and the tactical/strategy buffs. Or perhaps even better, make the game as moddable as possible so the mods can create just the game they want.

    I realize of course that modding won't be a solution for the MP crowd. I sympathize, but since I'm not an MP'er this is not something that affects me.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO