Yes, they wanted to appeal to a broader market, and there's nothing wrong with that, except that I think they went too far in the direction of dumbing things down.Originally Posted by ElmarkOFear
Surely it couldn't be all that hard to offer a comprehensive list of options as in games like Imperialism II or Panzer 3D. In those games, you can set virtually every variable to suit yourself, or just pick from a variety of presets. There's no reason I can see with a game like RTW that they couldn't design it the same way, to appeal to both the RTS crowd and the tactical/strategy buffs. Or perhaps even better, make the game as moddable as possible so the mods can create just the game they want.
I realize of course that modding won't be a solution for the MP crowd. I sympathize, but since I'm not an MP'er this is not something that affects me.
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