Actually, I know a couple of casual gamers who certainly did notice the extreme scarring of Roman generals (which is the result of the combination of 3 bugs in vanilla 1.2 -- double traits for manual combat, double scarring chance for Romans and incorrect scarring trigger thresholds -- all now fixed by the community but not by CA).Originally Posted by ElmarkOFear
They noticed despite not looking at the generals traits etc. in detail, because the game drew their attention to it by giving most of their generals scarring-related nicknames. Since this was clearly different to the 1.1 behaviour, it stood out a mile.
Of course, once they noticed, they paid more attention to the traits (and then also noticed that the combat traits were being accumulated much quicker than before). And were annoyed, because while many combat traits give bonuses (those from winning, at least -- and who gets any other sort after their first "try it out" campaign?), some of them have negative effects.
Luckily, I was able to provide the community patch for that problem (leaving only the "do I start a new campaign or keep these horribly scarred generals?" question).
Finding out about the load-game AI re-assessment wasn't much of a problem for them. One had already returned to MTW (NTW, actually) -- despite the, by comparison with RTW, terrible graphics. The other had decided TW games were just too boring before they even found out about the siege problem.
Actually, both tend to be 1-2 turns per session players, so both had been hit by the load-game re-assessment -- and once it was explained they said "yeah, I've seen that happen". But even without knowing the details of the issue, they had decided they'd had enough.
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