And something that is really bothering me is a major aspect of this "feature" and how it is initiated.
What seems to be missed by CA is, we are talking about SAVING and LOADING a file!!!
Now if saving and loading files was a "New" piece of functionality in applications then I might see their point.
Given Saving and Loading could easily be argued in a tribunal hearing as "Critical Application Functionality" in any piece of software made in the last 15 years, then the attitude is a little baffling.
Let me give you an example.
While saving or loading a word document, you lose all your spelling and grammar corrections from the last save.
Now while it is not a show stoppper, it is pretty god damn fundamental to the correct running of the application. You could just write the whole document out correctly the first time and then the problem doesn`t exist. However you are writing a thesis...then what do you do?? More importantly, saving and loading word documents has been a "Must Have" piece of funtionality since its creation. This is the same with any application that must provide continuity to be an affective program. Obivously games...AND especially strategy games fall within this category.
It is not a perfect analogy but it is pretty god damn good if I do say so myself. How CA can say that the Saving and Loading of a game should, or is designed to affect the application so drastically and so obviously is nearly indefensible!!!
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