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Thread: V&V mechanics, "NoGoingBackLevel"

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  1. #1

    Default Re: V&V mechanics, "NoGoingBackLevel"

    Jerome & Captain:

    Thanks for dropping by, it's great to have some feedback and to know that you're working on those trait glitches.

    If you can fix some of these trait triggers, fix the double trait problem, the load game problem, reduce the rebel annoyances and beef up the battle AI a bit - then I'm totally sold on the expansion pack!

    There are loads of bug-lists around, but they do tend to be semi-useless because of the issues Jerome mentioned. I'd love a well moderated bug/glitch-sticky - but it needs to be really well moderated and seperated into bug-categories, like 'game-breakers', 'annoyances' and 'tweak suggestions'.

    If a mod (or group of mods) has the time to do this, it'd be great.
    Camp Fweddie - Wanking higher than any in Wome since 273 BC

  2. #2
    CA CA JeromeGrasdyke's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    Quote Originally Posted by Camp Freddie
    If you can fix some of these trait triggers, fix the double trait problem, the load game problem, reduce the rebel annoyances and beef up the battle AI a bit - then I'm totally sold on the expansion pack!
    Rest assured, all of these things are on the to-do list (in fact, most have already been done). And quite a few other things as well. The work, eet is proceeding apace, Cap'n. Great sig, btw
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  3. #3

    Default Re: V&V mechanics, "NoGoingBackLevel"

    [burns] Excellent... [/burns]
    Camp Fweddie - Wanking higher than any in Wome since 273 BC

  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    I am very glad to see CA reps comment on the broken traits that folks have been toiling away at for approximately 2 months (probably longer since there was some work on it prior to 1.2.) This is one of the things that seriously unbalances the game for the player vs. the AI. With the player getting 10 stars in a couple of battles, the AI doesn't seem to have much of a chance on the field.

    As a suggestion...it looks like it would helpful to both CA and the community if confirmation of such problems was a bit more timely. Not wanting to shoot the messengers, but folks put an awful lot of work into things like this. CA could leverage this community resource more by confirming specific problems sooner so that investigation could then move into other aspects.

    Thanks!
    Last edited by Red Harvest; 04-15-2005 at 17:18. Reason: spelling
    Rome Total War, it's not a game, it's a do-it-yourself project.

  5. #5

    Default Re: V&V mechanics, "NoGoingBackLevel"

    Jerome,

    Very good to see you posting here. I was wondering if it might be possible to have some members of this forum community do some beta testing of these changes prior to the next release? I'm sure you could get all the volunteers you'd ever need, and by taking such an opportunity, you would be heading off issues that might not be seen until many thousands of hours of gameplay have been logged. Just a thought.
    "If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
    " - killemall54
    "An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt

  6. #6

    Default Re: V&V mechanics, "NoGoingBackLevel"

    Er I don't want to be an annoyance, but I am not sure whether to classify our current inability to parse descr_skeleton.txt as a bug or just something we haven't figured out how to do yet. So Jerome, since you asked for feedback, if that's broken can you confirm it? Otherwise we keep hoping that some way to get it to work will be found.

  7. #7
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    Quote Originally Posted by Old Celt
    Jerome,

    Very good to see you posting here. I was wondering if it might be possible to have some members of this forum community do some beta testing of these changes prior to the next release? I'm sure you could get all the volunteers you'd ever need, and by taking such an opportunity, you would be heading off issues that might not be seen until many thousands of hours of gameplay have been logged. Just a thought.
    I can answer this rather than Jerome.

    In the past there was a beta test organised within the forum communities and, though very successful, the whole process was ruined by one individual who leaked the beta code onto the net. As you might imagine, that kind of thing stops the process in its tracks.
    Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.

    The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  8. #8

    Default Re: V&V mechanics, "NoGoingBackLevel"

    Capt Fishpants,

    Thanks for your reply. I fully understand the concern over beta releases and security. I wonder if perhaps you have a trusted relationship with a user at this site, and you might be willing to give that single individual a role in beta testing? I would be very happy to know we have someone as a sort of liaison between the dev and forum going communities. Such a person could help by tuning in to the concerns of the forum members, and watching for the presence of these problems in the beta program. Just a thought.
    "If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
    " - killemall54
    "An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt

  9. #9

    Default Re: V&V mechanics, "NoGoingBackLevel"

    That's what we want to hear!

  10. #10
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    this is probably a bit off the topic guys but i was wondering if you CA guys could tell me why Egyptian Desert Cav has a unit size of 80 on large scale when other cav units are only 54? cheers. btw, really looking forward to the expansion :)
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
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  11. #11
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    Okay, the thread for this is open in the Ludus Magna. See here.

    Thanks.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  12. #12
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    -
    Thanks Gerome/CA!


    -
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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