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Thread: V&V mechanics, "NoGoingBackLevel"

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  1. #1
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    Quote Originally Posted by Simon Appleton
    Thanks for the greenlight, Jerome. I wonder if the .org could follow up on this in an organised way? The first step would be finding someone who would be willing to collate issues, perhaps in a stickied thread. It's rather a big undertaking and would have to be done by someone who is into the detailed mechanics of the game. I would propose therother, based on his very systematic approach in the Ludus magnus.
    It is an excellent idea, doubly so now that JeromeGrasdyke has given it the greenlight. Unfortunately I do not currently have the time to undertake such a large project, although thanks for the vote of confidence. The suggestion has been noticed by the Org staff, so hopefully one of them with be able to take this on.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  2. #2
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    Quote Originally Posted by therother
    It is an excellent idea, doubly so now that JeromeGrasdyke has given it the greenlight. Unfortunately I do not currently have the time to undertake such a large project, although thanks for the vote of confidence. The suggestion has been noticed by the Org staff, so hopefully one of them with be able to take this on.
    Some fool has been found to work on it...

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: V&V mechanics, "NoGoingBackLevel"

    When that issues list is being compiled, I suggest the charge effect/charge bonus be added as a discussion item. There was a thread about this recently. It is not what I would call a bug, but it is a feature that when investigated leaves most of us scratching our heads and appears to be an area for improvement.. Short of it is that the charge bonus stat works, but doesn't seem to have a significant impact--negligible for "normal" stat levels. Instead charge kills seem to be more controlled by armour level of the charging unit and by base attack. Mass has some impact but again less than the armour level. And the very act of charging itself seems to have a rather large sort of fixed effect.

    Another one to add as an odd effect is that units raising their pila can stop a charge cold at times (quite frequently in 1vs1 tests), and then inflict heavy casualties on the chargers when they do release. It seems to be a timing issue, and it is very counterintuitive. When they are preparing to throw one would think they should be quite vulnerable to the shock of a charge. It might be intentional to make up for the difficulty of units being able to release their pila in time, but the fact that they are then causing heavy damage with the pila after taking the charge seems quite wrong/buggy. There could be quite a bit happening that we don't know about with this, the whole volley delay effect might be playing havoc here. It is worthy of scrutiny at least. Not sure if it ever happens for other missile units or when changing formation for any other types...could be a deeper glitch.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4

    Default Re: V&V mechanics, "NoGoingBackLevel"

    Man, I'd like to volunteer and all but unfortunately, for my very selfish and personal reasons, I don't like seeing or knowing triggers or internal unit characteristics/mechanics and other intimate txt files. (I enjoy playing by instincts and try to preserve the game-ness of it all, hence I avoid those threads and don't participate at all). I still help whenever I can though.

    Je'Rome!! Great to see you back (why are you hiding?). If you ever have some time, quickly skim or peruse my RTW Guide and leave a short comment or message. You have a lot of credits there too.


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