I definitely agree with the script functionality. IMO scripting is the next big thing for major mods - the only thing that's making them hold back is the auto-launch on reload and the inability to save whilst one is running. Without these restrictions it would be a whole new ball game.
Here are a few resurrected from the similar thread for the 1.2 patch.
I thought this first one one was especially good:
Originally Posted by Suraknar
Originally Posted by MCT
Originally Posted by a d banner
Originally Posted by khelvan
A few things I'd like (which you can give us now if you like)
- the spreadsheets for all the files that say - "this file was generated by a spreadsheet, do not modify by hand!"
- a list of the installed console commands and their parameters
A few things I'd personally like removed:
- The limits on RomeShell (why?)
- The hard-coded limit on descr_model_battle
- That AI factions have to own a province or they're destroyed
One thing that's entirely unrelated to modding, but I just want to get it off my chest:
- Biographical information for your characters & historical record of your faction, this would add hugely to the roleplaying element of the game. It wouldn't have to anything big, just something so when you clicked on one of your characters (even dead ones) we could see a file which simply said when & where he was born, came of age, when he was governor, where were his heroic victories, when did he pick up his traits. Fancy it up with a bit of colour text and you've got a virtual personalised Suetonius for every game. All this information is generated by the game anyway, it can't be that hard to keep a log of it!
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