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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: symbols7.tga.dds & symbols8.tga.dds banners

    Yep, what I mean is you would only have one faction per culture. Like this

    Culture 1: One rebel faction
    Culture 2: One rebel faction
    Culture 3: One rebel faction
    Culture 4: One rebel faction
    Culture 5: One rebel faction
    Culture 6: All the other rebel factions

    That way you can have 5 specific rebel factions. Is there something to stop you doing this? I haven't had a look at the files yet.

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: symbols7.tga.dds & symbols8.tga.dds banners

    Quote Originally Posted by Myrddraal
    Yep, what I mean is you would only have one faction per culture. Like this

    Culture 1: One rebel faction
    Culture 2: One rebel faction
    Culture 3: One rebel faction
    Culture 4: One rebel faction
    Culture 5: One rebel faction
    Culture 6: All the other rebel factions

    That way you can have 5 specific rebel factions. Is there something to stop you doing this? I haven't had a look at the files yet.
    But the rebels are associated with a faction, which is associated with a culture, and in principle this last association is hard-coded.

    One possibility to create 5 strong rebel factions is to establish only one rebel faction per culture, let's say Africans//carthage, Nubians//egypt, Assyrians//eastern, Aegeans//greek and Samnite//roman. We can place these five rebel factions in large amount of provinces (5-10 per rebel faction), 1) north Africa, 2) Egypt and Arabia, 3) Middle East, 4) Greek peninsula and Minor Asia, 5) Italy.
    All the other parts of the map would be ocupped by different rebel factions, assigned to the different barbarian factions (germans, britons, gauls, scythia, dacia).
    But I don't know if this arrangement would change anything in the game.

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