Results 1 to 13 of 13

Thread: Blockade bug

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Blockade bug

    if i block a port with ships, the enemy ships can just leave the port without defeating my ship. this is annoying cause it also eliminates one of the reasons to block a port.

    We do not sow.

  2. #2

    Default Re: Blockade bug

    Didn't you know? That's a new feature.
    "If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
    " - killemall54
    "An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt

  3. #3

    Default Re: Blockade bug

    I still play 1.1(hold you appl...your laughter until the end, folks) and the most unfair bug I noticed, which may be fixed in 1.2 is during blockade missions.

    If you do the mission and then go for a ceasefire with trade rights, map information offered and demand map information, and either tribute or single payment the enemy will freak as if you have a nuclear-bio weapon aimed at their families. They'll offer up to 12 times what you asked for in return for not demanding their map information. I've actually helped the Scipii to take Carthage in this way by bankrupting their treasury.

    "Oh, no Mr. Roman please ask for anything but my dear map information, I love them so much. Here take it, take it all, I don't need it."

    Funny thing is after Carthage offered 12,000 over two turns A Numidian diplomat met with me to offer 500 over 12 turns for my map information. I almost considered refusing their offer, but since they were so nice about it...... I'll let them live---for now.


    But eventually some factions will not go for it because of Alliances, too many declared wars, or they're broke.

  4. #4
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Blockade bug

    I think it's part of the same 'feature' that allows retreating ships to move through ZOC (and thus your carefully crafted picket-line of ships).

    On the plus side, it allows us to play pong back and forth across the Adriatic with retreating AI vessels.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  5. #5
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Blockade bug

    it's damned annoying, this way i can never get rid of egyptian ships in the medditereanian

    We do not sow.

  6. #6

    Default Re: Blockade bug

    i have a question. did anybody encounter the problem, where you get a senate mission to block a port, but when you arrive there you see its actually blockaded by another roman family. you can't block it anymore nor get a reward. is this a bug or was i simply not fast enough?

  7. #7
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Blockade bug

    Quote Originally Posted by SpencerH
    I think it's part of the same 'feature' that allows retreating ships to move through ZOC (and thus your carefully crafted picket-line of ships).

    On the plus side, it allows us to play pong back and forth across the Adriatic with retreating AI vessels.
    Heheh...when you put it that way, you make it seem quite fun...
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  8. #8

    Default Re: Blockade bug

    Quote Originally Posted by SpencerH
    I think it's part of the same 'feature' that allows retreating ships to move through ZOC (and thus your carefully crafted picket-line of ships).

    On the plus side, it allows us to play pong back and forth across the Adriatic with retreating AI vessels.
    I suppose warships can slip out of the blockaded harbor at night and get away because the blockade isn't perfect and the blockading ships are not underway. Slower merchants would be more likely to get caught. I guess you could set up a string of ships with overlapping ZOC to stop the warships from escaping.

    To combat the ping-pong effect, I place additional fleets away from the initial action which gives me a chance to make second and third intercepts on the same turn. Of course, there is a bit of guesswork involved in placing these reserve fleets. Even if i don't do that, it doesn't appear that the AI retrains it's ships so one of it's fleets eventually looses anyway.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  9. #9
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Blockade bug

    it is still frigging annoying. i may not retrain but it does train. and in vast quantities. i had to creat a line of ships and when i fought and won they retreated behind the line.

    We do not sow.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO