unseen11 12:52 04-14-2005
I'm playing as Germania and pretty much all my cities have either got green or yellow faces and yet I keep on getting all these rebel Brigands popping up. I have to leave a half stack of troops in the homeland just to keep on killing rebels, literally after I kill one stack of rebels, another stack or 2 will pop up the next turn and most of the time with a rebel General!
These stacks are mainly conisting of Barbarian peasants,warbands, naked fanatics and Generals so i can't wipe them out with my garrisons of barbarian peasants!
Anyone else getting fed up with these rebels? because I'm certainly getting really annoyed having to leave an army in Germania to constantly kill rebels, instead of sending it somewhere more usefull like the western front.
King Edward 12:59 04-14-2005
Build Watchtowers, this will reduce the amount of rebel bands popping up.
unseen11 13:04 04-14-2005
Just before i quit the game a Rebel army popped up right next to my watch tower....I don' think they do much more then what they're supposed to.
King Edward 13:09 04-14-2005
Thats odd I was of the opinion that they did reduce the amount of rebels appearing. Maybe it is just the area of the map is more succeptable to Rebels, I have only played as the Romans and didnt take much of Germania as i was the Scipii.
I usually keep a big cav only stacks as they are fast and useful at mopping up the small rebel bands.
unseen11 13:22 04-14-2005
Originally Posted by King Edward:
Thats odd I was of the opinion that they did reduce the amount of rebels appearing. Maybe it is just the area of the map is more succeptable to Rebels, I have only played as the Romans and didnt take much of Germania as i was the Scipii.
I usually keep a big cav only stacks as they are fast and useful at mopping up the small rebel bands.
It's not that easy in Germania, I'm trying to build up my cities population so I can't make big Calvary armies and even if I could, Barbarian Calvary probably won't last to long against Warbands and such anyway.
I'm starting to hope I can edit out the Brigands cause they are really just tedious
I usually just bribe them- i really cant be bothered fighting tons of rebels.
It is one of the few things CA got spot on IMO. Brigands were a constant threat to trade in this time period and I think this is reflected in the game. If you build forts in areas with large gaps between settlements, you should find the numbers reduce, and you will also have troops close at hand when they do appear.
One thing they should have carried over from MTW is loyalty of Generals. If the player’s armies rebelled from time to time the game may not be so easy!
I recognise this very well... I'm currently also playing as Germania and Rebels just keep appearing, even though by now my lands are teeming with watchtowers. Typically enough, there are actually more rebels in my eastern holdings, which have most of the watchtowers, then along the western front.
I think it is actually cheaper and easier to send around some diplomats to bribe them than to keep an army in the field just to kill rebels. Most rebel armies will be bribed for less then 300d, which is easily exceeded by an reasonable army each turn... And really, there's no use in using rebels to boost your general's experience when they are in Tribus Marcomanni and you need your general in Gaul...
Rodion Romanovich 14:10 04-14-2005
Originally Posted by unseen11:
Barbarian Calvary probably won't last to long against Warbands and such anyway.
With training, I've been able to use armies of 3-4 roman equites + 0-1 general's unit for wiping out all types of rebel armies I've seen so far, and I believe barb cavs are much stronger than equites. Some feinting, isolating of the enemy units etc. and trying to kill their cavalry and archers (isolated from the rest of their troops of course and charged from all directions) first, makes it quite easy in vanilla R:TW to kill the rest. If you charge 4 barbarian cavalry units into a unit of warband or naked fanatics you'll take 0-5 casualties if you master all the cavalry techniques (and the pause button lol). If you don't master all the techniques completely you can still kill most standard brigand armies with less than 40-50 casualties with your army of 4 barb cavs. Trust me, those cav only armies have a lot more power hidden in them than one might think at first, it took me some time to discover how powerful equites could be. One problem with low morale cavs is that they tend to rout when you send them around a flank. That's not a problem if you send two units put on top of each other or two units very close together. They'll then not get scared of being outflanked (which they otherwise for some strange reason can get even when THEY are outflanking the ENEMY!).
Why should one bother killing rebels at all? Are they really such a threat?
I myself only finds rebels annoying!
King Edward 14:17 04-14-2005
They Cause Damage to the provence reducing trade income, and also block the paths of your armys and agents if left unchecked.
chef4fun2 14:18 04-14-2005
I have seen many rebels playing the Seleucid. I will fight them or I will give the generals money to come to my side. I also have had a rebel army take control of my watchtower and so that area you were seeing is now covered till you get rid of the rebels who took control of the tower.
Yeah that was one nice addition to 1.2, that rebels can take over your watchtowers. Also they're much more expensive to bribe now so bribing is no longer cost-effective. It's now cheaper to hire an army of mercenaries than it is to bribe the same number of rebels. This makes sense.
Germania has it rough though. Your roads suck, so you have to keep a larger force of anti-rebel troops around to cover all that area. Plus income is very low and population is also low so raising troops is hard to do, hiring mercenaries is very expensive and bribing is just completely out of the question, way to expensive. If you try to bribe as Germania, you're inviting bankruptcy from which you may never recover.
Romans have it easy. Lots of cash flow, plus paved roads and highways which allow the same number of troops to guard a much larger area against those rebels.
People tend to be in one of two camps concerning rebels. For some they become a boring nuisance. For others they are a chance to bloody new leaders, gain experience for troops and level up assassins and spies.
As the game continues and the frontier expands, rebels allow for action in what would otherwise be a passive backwater of our empires. I enjoy occasional punitive expeditions. Sometimes rebels actually manage to spoil or delay other strategic plans. That’s a good thing.
BTW, I have seen no evidence that watchtowers inhibit rebel appearances.
professorspatula 14:47 04-14-2005
Watch towers have no affect on Rebel appearances, although it doesn't matter how many times that is said, the urban myth returns.
I don't mind rebels for the most part - depending on where I'm campaigning at the time. Some regions are worse than others. They're more a nuisance than anything else, and they tend to niggle at your patience. In Germania you can kill two or three rebel armies in one turn, only for them to return the next. Manned forts on the roads can help reduce the rebels, or at least create a buffer between your settlement and the rebels, but they keep coming. Sometimes I wonder if it would be better if they turned up less frequently, but every now and again a larger and more organised force turned up - one that really would challenge your control of a region, at least for a few turns.
MajorFreak 09:03 04-18-2005
i'm with
Nelson on this one. And i have a question for the "not another battle map rout" camp: Don't you find the constant micromanagement on the campaign map tedious and time consuming? Seriously, how much time to you spend between battles? And the followup: ever try to field an antirebel force that can totally eliminate the routers before they decide to flee/retreat?
And believe me, the current system is alot more managable than the boring Shogun 200 stack reinforced army that spend 30 minutes cycling it's reinforcements to the red line and routing instantly. Currently, if you're in such a state that the enemy will retreat instantly (possible in rtw?) then why not simply autocalc using easily retrained troops?
- use cavalry and seige gear or any other low soldier class unit and try to kill as many as possible before they rout off the map...i'd use autocalc, but it doesn't gain me experience ranks for troops quite as efficiently
And, yes, the fact that the AI has a real problem dealing with rebels is shocking. you'd think it would be the best way to level up their troops/generals as well?
Kekvit Irae 14:50 04-14-2005
Originally Posted by Viking:
Why should one bother killing rebels at all? Are they really such a threat?
I myself only finds rebels annoying!
As noted above, they cause Devesation to the province, which will severely hamper your income in left unchecked. They are also useful for attempting a Man of the Hour event, or getting a general's first star
But if you kill a rebel army, then it will be replaced by a new army within a few rounds. So therefore i don`t bother to attack them.
And after all, they`re not that expensive.
tibilicus 15:23 04-14-2005
Rebels are just something i got used to and im afraid that you will have to do the same.
Vlad Tzepes 15:57 04-14-2005
Rebels stacks get more numerous with the difficulty level - or to me it seems to happen this way. Some say you can use them to increase your general's qualities. IMHO there's no need to - you can squash the AI by simple maneuvering, no matter how bad your general is...
On the other hand, rebels seldom put any problems in battle, so I think having to wipe them out everytime takes a lot of time and it's a fatigue. If you autocalc, you get an unrealistic number of casualties and you have to retrain.
In vanilla, I used to just bribe them. In 1.2 it's no more an option.
So the now the algorithm is "1. God, not another stack? 2. First attack. 3. Rebels retreat. 3. Second attack. 4. Load the battlemap screen. 5. Run towards the rebels. 6. Contact + rout. 7. Reload the campaign map screen. 8. God, not another stack?"
It's like shooting dead ducks in the dirt - where's the fun in it?
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