Not necessarily a bug, but a suggestion for improvement.
As I understand it at the current time, the Marian reforms operate something like this.
Condition 1: An Imperial Palace must be built in Italy, by a Roman faction.
Condition 2: A certain date must have passed.
Condition 3: A random element decides the exact time for the reforms to be enacted after conditions 1 and 2 are fulfilled.
Effect 1: Pre-Marian Roman units are made obsolete and no longer producable/retrainiable. Post-Marian units become available.
Effect 2: Roman and non-Roman generals are upgraded to their "armoured" states.
All very well, but:
Problem aspect 1: The upgrading of non-Roman generals is completely dependent on the progress of the Roman faction. There is nothing that a non-Roman faction can do to cause its generals to become upgraded, other than leaving the Romans alone and hoping the reforms happen.
Problem aspect 2: If the Romans are taken out, or kicked out of Italy, the reforms won't happen and non-Roman generals won't be upgraded. The construction of a non-Roman Imperial/Royal Palace in Italy can't cause the upgrade in the same way that building a Roman Imperial Palace can. (I have tested this with Macedon).
Problem aspect 3: Even a really crappy non-Roman faction which is has only a couple of provinces and is totally backward in every way will get the bonus of upgraded generals when the reforms happen as a result of the Romans building their palace.
To my mind, it seems unfair that the fortunes of non-Roman generals are dependent on the progress of the Roman faction. An advanced and powerful non-Roman faction should not be held back from upgrading its generals by the fact that the Romans haven't got their act together (often because that non-Roman faction has given them a good kicking).
My suggested solution: decouple the general upgrade event from the Marian reforms. The Marian reforms for the Romans should operate exactly as they do now, but the upgrade of non-Roman generals should be a completely separate event. In my view it should occur when a non-Roman faction builds the highest level of governor's building/palace that they have access to. Then the generals of that faction, and ONLY that faction, would get the upgrade.
Like I say I don't think this is really a bug, just an aspect of the design which I think could be improved. It would be great if CA would consider doing something like this in the X-pack, as I can't imagine it would be too difficult to implement.
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