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  1. #1

    Default Re: How to dismount (or mount) a unit

    So this means I can have mouted besckers, sweet
    God bless America
    :unitedstates

  2. #2

    Default Re: How to dismount (or mount) a unit

    Hey RTW King. What is the AMC? And why are you against rappers?

    diBorgia

  3. #3

    Default Re: How to dismount (or mount) a unit

    thanks for this very helpful info...

    But I have a problem with this conversion.

    I choose them in custom battle, they march and attack very well, however, when the fight begins it gives error..

    Is there any way to handle with this problem..?

    thanks in advance..

  4. #4
    General of Carthage Member Hannibalbarc's Avatar
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    Default Re: How to dismount (or mount) a unit

    I followed the instructions and tried to mount armored hoplites, but for some reason the game won't even start. heres the codes, please tell me if I did something wrong.

    type greek_armoured_cavalry
    skeleton fs_hc_spearman, fs_hc_swordsman ; combat spear
    indiv_range 40
    texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
    model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
    model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
    model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
    model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f




    type greek hoplite elite
    dictionary greek_hoplite_elite ; Armoured Hoplites
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier greek_armoured_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 9, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 11, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 210, 70, 100, 640
    ownership greek_cities
    Ten soldiers wisely led will beat a hundred without a head- Euripides

  5. #5

    Default Re: How to dismount (or mount) a unit

    What does show_err report?

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  6. #6
    General of Carthage Member Hannibalbarc's Avatar
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    Default Re: How to dismount (or mount) a unit

    It doesn't do anything, is it because I copied the code so that I have both armored hoplites and the cavalry?
    Ten soldiers wisely led will beat a hundred without a head- Euripides

  7. #7

    Default Re: How to dismount (or mount) a unit

    should the mount be heavy_horse?
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  8. #8
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: How to dismount (or mount) a unit

    Quote Originally Posted by Hannibalbarc
    It doesn't do anything, is it because I copied the code so that I have both armored hoplites and the cavalry?
    I'm pretty sure that's your problem. I edited my files to give Macedonian Cavalry to the Greeks,but when I asked Horseman (he guided me through it) about simply making a double entry with one renamed "Greek Heavy Cavalry",he told me no go.

    Or are we both wrong on that? I'd love to have both Armored and Spartan Hoplite Cavalry.
    Last edited by Spartan198; 02-22-2008 at 15:34.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

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