Have you changed the units ID? Units must have different "type" names... I think that "greek hoplite elite" is the exact name of Armoured Hoplites... But show_err should give you a message in this case.
Have you changed the units ID? Units must have different "type" names... I think that "greek hoplite elite" is the exact name of Armoured Hoplites... But show_err should give you a message in this case.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Nope, no message.
Ten soldiers wisely led will beat a hundred without a head- Euripides
Thanks for your help guys, I'll just experiment some more.![]()
Ten soldiers wisely led will beat a hundred without a head- Euripides
Now .. does that mean that I can mount my standard bearers and use them as cavalry officers??![]()
You would need a new skeleton for a mounted standard bearer, since vanilla has none.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
just use the cavalry-sword skeleton/animations after you've slightly adjusted the pivot of the standard .. it works and looks just fine ...
like;
Though this standard can again not be used by regular infantry as it would almost hold the standard as if its about to use it for combat ...Code:type roman_cavalry_standard2 skeleton fs_dagger skeleton_horse fs_hc_swordsman skeleton_elephant fs_forest_elephant_rider skeleton_chariot fs_chariot_sword skeleton_camel fs_hc_swordsman indiv_range 40 texture romans_julii, data/models_unit/textures/roman_standard2_julii.tga texture romans_brutii, data/models_unit/textures/roman_standard2_brutii.tga texture romans_scipii, data/models_unit/textures/roman_standard2_scipii.tga texture romans_senate, data/models_unit/textures/roman_standard2_senate.tga model_flexi_m data/models_unit/roman_standard_cavalry.cas, 8 model_flexi_m data/models_unit/roman_standard_cavalry.cas, 15 model_flexi_m data/models_unit/roman_standard_cavalry.cas, 30 model_flexi_m data/models_unit/roman_standard_cavalry.cas, 40 model_flexi data/models_unit/roman_standard_cavalry.cas, max model_sprite 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5
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