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Thread: How to dismount (or mount) a unit

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  1. #1

    Default Re: How to dismount (or mount) a unit

    Have you changed the units ID? Units must have different "type" names... I think that "greek hoplite elite" is the exact name of Armoured Hoplites... But show_err should give you a message in this case.

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  2. #2
    General of Carthage Member Hannibalbarc's Avatar
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    Default Re: How to dismount (or mount) a unit

    Nope, no message.
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  3. #3
    General of Carthage Member Hannibalbarc's Avatar
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    Default Re: How to dismount (or mount) a unit

    Thanks for your help guys, I'll just experiment some more.
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  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: How to dismount (or mount) a unit

    Now .. does that mean that I can mount my standard bearers and use them as cavalry officers??

  5. #5

    Default Re: How to dismount (or mount) a unit

    You would need a new skeleton for a mounted standard bearer, since vanilla has none.

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  6. #6
    Notepad user Member Red Spot's Avatar
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    Default Re: How to dismount (or mount) a unit

    just use the cavalry-sword skeleton/animations after you've slightly adjusted the pivot of the standard .. it works and looks just fine ...

    like;
    Code:
    type				roman_cavalry_standard2
    skeleton			fs_dagger
    skeleton_horse		fs_hc_swordsman	
    skeleton_elephant	fs_forest_elephant_rider
    skeleton_chariot	fs_chariot_sword
    skeleton_camel		fs_hc_swordsman
    indiv_range			40
    texture				romans_julii, data/models_unit/textures/roman_standard2_julii.tga
    texture				romans_brutii, data/models_unit/textures/roman_standard2_brutii.tga
    texture				romans_scipii, data/models_unit/textures/roman_standard2_scipii.tga
    texture				romans_senate, data/models_unit/textures/roman_standard2_senate.tga
    model_flexi_m			data/models_unit/roman_standard_cavalry.cas, 8
    model_flexi_m			data/models_unit/roman_standard_cavalry.cas, 15
    model_flexi_m			data/models_unit/roman_standard_cavalry.cas, 30
    model_flexi_m			data/models_unit/roman_standard_cavalry.cas, 40
    model_flexi			data/models_unit/roman_standard_cavalry.cas, max
    model_sprite		60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5
    Though this standard can again not be used by regular infantry as it would almost hold the standard as if its about to use it for combat ...


    G

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