just use the cavalry-sword skeleton/animations after you've slightly adjusted the pivot of the standard .. it works and looks just fine ...
like;
Code:
type roman_cavalry_standard2
skeleton fs_dagger
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
indiv_range 40
texture romans_julii, data/models_unit/textures/roman_standard2_julii.tga
texture romans_brutii, data/models_unit/textures/roman_standard2_brutii.tga
texture romans_scipii, data/models_unit/textures/roman_standard2_scipii.tga
texture romans_senate, data/models_unit/textures/roman_standard2_senate.tga
model_flexi_m data/models_unit/roman_standard_cavalry.cas, 8
model_flexi_m data/models_unit/roman_standard_cavalry.cas, 15
model_flexi_m data/models_unit/roman_standard_cavalry.cas, 30
model_flexi_m data/models_unit/roman_standard_cavalry.cas, 40
model_flexi data/models_unit/roman_standard_cavalry.cas, max
model_sprite 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5
Though this standard can again not be used by regular infantry as it would almost hold the standard as if its about to use it for combat ...
G
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