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Thread: How to dismount (or mount) a unit

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  1. #1
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Dismounting Units

    Does the process work the same in reverse, in order to mount units that are not originally that way? Or rather, what would I have to do to make, for example, hoplites, into a cavalry unit?

    Thanks,

    Prince Laridus Konivaich
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

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  2. #2

    Default Re: Dismounting Units

    do the same thing vice versa (btw ferret got that from me, *gloats* :p)

  3. #3

    Default Re: Dismounting Units

    partly from you...

  4. #4

    Default Re: Dismounting Units

    Is this the way if I want to change my Roman Generals (in RTR 5.41) from spearman to heavy cav ?

    Cheers
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  5. #5

    Default Re: Dismounting Units

    Never played RTR 5.4.1 but I think the principle is the same to change spearmen to heavy cav.

  6. #6

    Unhappy Re: How to dismount (or mount) a unit

    I tried it buyt didn't work . Or maybe I have to start a new campaign for it to take effect..

    Hmm.. But will try again..
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  7. #7

    Default Re: How to dismount (or mount) a unit

    How do i do this in BI?

    i want to dismount the armoured camel rider. What shall i remove?
    iv done everything in the export edu so it just this momentum left.

    ---------------------------------------


    type armoured_camel_riders

    skeleton fs_hc_spearman
    indiv_range 40
    ;texture bi/data/models_unit/textures/BI_unit_armoured_camel_riders.tga

    model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod1.cas, 15
    model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod2.cas, 30
    model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod3.cas, 40
    model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod4.cas, max
    ;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr

    model_sprite 60.0, bi/data/sprites/armoured_camel_riders_sprite.spr

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