Does the process work the same in reverse, in order to mount units that are not originally that way? Or rather, what would I have to do to make, for example, hoplites, into a cavalry unit?
Thanks,
Prince Laridus Konivaich
Does the process work the same in reverse, in order to mount units that are not originally that way? Or rather, what would I have to do to make, for example, hoplites, into a cavalry unit?
Thanks,
Prince Laridus Konivaich
Map designer for the Age of Hellas Mod: Age of Hellas Forum
"I vote for closed."
Two posts later:
"Argh...I forgot that I actually have to close topics in order for them to close." ~Big King Sanctaphrax link
Is this the way if I want to change my Roman Generals (in RTR 5.41) from spearman to heavy cav ?
Cheers
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
I tried it buyt didn't work . Or maybe I have to start a new campaign for it to take effect..
Hmm.. But will try again..
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
How do i do this in BI?
i want to dismount the armoured camel rider. What shall i remove?
iv done everything in the export edu so it just this momentum left.
---------------------------------------
type armoured_camel_riders
skeleton fs_hc_spearman
indiv_range 40
;texture bi/data/models_unit/textures/BI_unit_armoured_camel_riders.tga
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod1.cas, 15
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod2.cas, 30
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod3.cas, 40
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod4.cas, max
;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
model_sprite 60.0, bi/data/sprites/armoured_camel_riders_sprite.spr
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