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Thread: Idea: Recruitment pools

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  1. #1
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Idea: Recruitment pools

    A lot of the mods tend to keep elite units limited to their traditional regions if I understand correctly. I like this idea although it adds some complexity to the set up files and is going to require the player to keep track of more things. I don't know how well the AI does with it.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Idea: Recruitment pools

    yeah, i did that too. i made the most elite units restricted to their home base.
    using hidden_resources in the descr_building.txt

    We do not sow.

  3. #3
    robotica erotica Member Colovion's Avatar
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    Default Re: Idea: Recruitment pools

    I hate it how when you start building something that you can't build anything else. How ridiculous. There would be nobles breeding their elite sons into warriors, growing their broods while the commoner has to put forth their swords to uphold the warrior elite as auxiliaries.

    The way recruitment occurs presently is such a static and economy based system. "Click Build, have money, have population, build complete" Instead of taking into account the realities behind the entire process of fielding an army.

    I wish people with thoughts such as those in this thread were the ones creating the games, so many wasted ideas.
    robotica erotica

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