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Thread: Discussion and Announcements

  1. #181

    Smile Re: Extended Greek Mod

    I just wanted to express how much darn fun I am having with this mod. I am running Rome v1.3 with a EGM of a few versions back and I am not going near the Rome 1.5 patch, or the expansion until I play through all the Greek factions. I don't know really what changes you've made, alot of the abbreviations escape me as Im a casual player, but its darn good and I'll stay with your mod as long as you develop it.

    I don't have any intention to buy the expansion for awhile because theres just so much to the basic game and I don't want to screw anything up, especially with your greek mod.

  2. #182

    Default Re: Extended Greek Mod

    XGM works fine with BI installed and with 1.5 too, so the worst thing that may happen there is that you have to reinstall it after you apply the patch.
    I'm currently updating the BI optimization for XGM, so if you plan to buy BI you'll get the extra features on XGM too...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  3. #183

    Default Re: Extended Greek Mod

    buckZor: Glad you like the mod. You should be pretty safe installing the 1.5 patch and the most recent version of XGM. There have been some important bug fixes in RTW and XGM so I recommend it.

  4. #184

    Default Re: Extended Greek Mod

    BI optimization for XGM 3.4.1 is now available!

    http://microsoftuse.temp.powweb.com/hosted/xgmbizx.exe

    Features:

    - includes instructions to activate xgm using BI exe

    - optimized files for BI allows swimming and BI formations for various units

    - toned down general bodyguards

    - added a new recruitable mercenary for Carthage, fixed a small bug with Lybian spearmen recruitment
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  5. #185

    Default Re: Extended Greek Mod

    Is the extended greek mod likely to be compatible with some of the 1.3/1.5 strap maps that have recently appeard (1.3 Mundus magnus and the large scale vanilla 'warmap' map?

    I'm assuming not (or not easily) with specific towns linked to units?

  6. #186

    Default Re: Extended Greek Mod

    Trickle: It's not compatible "as is" but the changes needed are relatively minor. If I can stop myself from playing for an hour or two I will put together a version of Mundus Magnus for XGM.

  7. #187

    Default Re: Extended Greek Mod

    Thanks for the reply! Will look out for further updates :)

  8. #188

    Default Re: Extended Greek Mod

    XGM version 3.4.2 is available for download.

    You can get it here.

    -Added an installer for the Mundus Magnus map (in the Extras folder)
    -Fixed night battles
    -Some minor XGM bug fixes and tweaks

    Mundus Magnus works, and I have had it going for 100 turns or so without seeing any problems, but otherwise I haven't had much time to test it. Use at your own risk. Let me know if you have any problems with it, or see anything weird. Some features of XGM have not yet been implemented for Mundus Magnus.

  9. #189
    nudge nudge, wink wink Member GrimSta's Avatar
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    Default Re: Extended Greek Mod

    DimeBagHo, this mod goes from strength to strength! and check your PM's
    "I'm right and everyone else is wrong or has taken too much LSD."

  10. #190

    Default Re: Extended Greek Mod

    How quick was that? Will need to find some time over the Christmas period to test this for you having responded so amazingly quick! Thank you :notworthy:

  11. #191
    the eagle-eyed Magussen Member Magussen's Avatar
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    Default Re: Extended Greek Mod

    First, lot of thanks for a mod that I enjoy considerably ( even after all those hours spent on that game) , that works smoothly, is well balanced, very impressive.
    Now my question....
    I have always been frustrated by the way non roman AI factions in RTW won't attack roman AI settlements regardless of the odds.
    Fortunately that ended with BI (obviously ! ) and I had great hopes in the use of the BI engine for your mod, thanks to Zarax.
    Well it is not the case, the romans continue to enjoy their impunity, even with the BI engine.
    I suspect it is caused by the senate superfaction thing in descr strat.
    Is there a way to modify XGM so that there would be an alliance of roman factions WITHOUT a superfaction, or an unique roman power, also without the superfaction ?
    Even having the romans at war with each other would be preferable to the present situation.
    Thanks for your time,
    Magussen.

  12. #192

    Default Re: Extended Greek Mod

    Magussen: You can remove the super-faction and sub-faction lines. As far as I know the result will just be that the Senate will behave like any other faction (i.e. it will make war on other Roman factions and expand). That might get messy if you leave the Senate as is - because they get nothing but Praetorian units in XGM.

    What difficulty level do you usually play on? On H and VH I have seen the Carthaginians, Gauls, GCS, and Macedonians attack Roman settlements (I don't remember with other factions). One thing that has bothered me is that the Macedonians seem unwilling to attack GCS settlements, even if you start the game with them at war, and will a huge army sitting next to a lightly defended settlement.

  13. #193
    the eagle-eyed Magussen Member Magussen's Avatar
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    Default Re: Extended Greek Mod

    I play always normal, since I cant stand biased results ( I become fussy with old age ) .
    The non roman AI will attack roman towns only if one roman faction is played by myself.
    In my game, Macedon and GCS are happily at war after a few turns, weakening each other and leaving alone poorly defended roman settlements.
    I will try with the super/sub factions lines edited out.
    Thanks for your quick answer,
    Magussen.

  14. #194

    Default Re: Extended Greek Mod

    Ive been playing this for a month now i just put the MM map on and i wanted to play normal rome total war online on 1.5 patch .And it keeps crashing out of it but when i play without the MM map it works fine but i really like playing with the MM map so does anyone no how to fix this problem
    "Do you have blacks, too?" —to Brazilian President Fernando Cardoso, Washington, D.C., Nov. 8, 2001
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  15. #195

    Default Re: Extended Greek Mod

    Just wait for the next version, it will likely get some extra MM optimization...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  16. #196

    Default Re: Extended Greek Mod

    Would you reccommenend that i uninstall and reinstall without it then
    "Do you have blacks, too?" —to Brazilian President Fernando Cardoso, Washington, D.C., Nov. 8, 2001
    "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
    —Washington, D.C., Aug. 5, 2004
    "I want you to know. Karyn is with us. A West Texas girl, just like me."
    —Nashville, Tenn., May 27, 2004

    how stupid george bush is !

  17. #197

    Default Re: Extended Greek Mod

    Ah posted thankyou in another thread and...

    I like how it has a desk top icon to play the game from as fiddling with the data folder usually puts me off mods as a newbie to mucking around with files etc.

    Thanks for making the greek factions fun again.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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  18. #198
    Member Member Ragnor_Lodbrok's Avatar
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    Default Re: Extended Greek Mod

    Is there a way to get back the old optical version of the armoured hoplite with Corinthian helmet?

  19. #199

    Default Re: Extended Greek Mod

    littlegannon: Mundus Magnus messes up the map locations used for multiplayer battles, so if you want to play multiplayer with XGM just run the XGM installer again (it will reomve all the MM stuff) and then run XGM-MM again when you want to go back to your campaign.

    SomeNick: Glad you like the mod.

    Ragnor_Lodbrok: Yes there is, and it's pretty easy if you don't mind editing test files. All you need to do is replace the armored hoplite entry in xgm/data/descr_models_units.txt with the original entry from data/descr_models_units.txt. A few people have asked about this so I might make it an option in the next version.

  20. #200

    Default Re: Extended Greek Mod

    Quote Originally Posted by Trickle
    How quick was that? Will need to find some time over the Christmas period to test this...
    Never did test the mundus magnus map, but I did get the vanilla warmap (basically just the world folder) working more or less fine - starting units were borked (standard vanilla rtw units such as red cloaked spartans), but everything else was fine.

  21. #201

    Default Re: Extended Greek Mod

    Bad installation or you installed it over another mod most likely...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  22. #202

    Default Re: Extended Greek Mod

    Trickle: Unless you changed the starting greek general units, you might run into a problem when the marian reforms occur. Also the lack of certain hidden resources will cause a problem for recruiting some units.

  23. #203

    Default Re: Extended Greek Mod

    I've downloaded and ran the installer for the mod (on a fresh copy of RTW with 1.3 patch) The game starts up fine but when I click on the imperial campaign I get a message that says "Please select and item from the list." I've gone through the Prologue before installing the mod.

    Afer exiting the game I get this message : "Script Error in xgm/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 26, column 1.

    Expected start date of campaign or battle."

    All I needed to do was apply the 1.5 patch, sorry for the dumb question.
    Last edited by fireant; 01-12-2006 at 03:46.

  24. #204
    RIP Tosa, my trolling end now Senior Member Devastatin Dave's Avatar
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    Default Re: Extended Greek Mod

    Dime Bag, this is the greatest mod I've ever played. I love the Greeks and this mod has just perfected them. Thank you!!!
    RIP Tosa

  25. #205

    Default Re: Extended Greek Mod

    XGM version 3.5.1 is now available for download.

    You can get it here.

    The major changes are:

    -Added BI-XGM in Extras
    -Added SignifierOne's animation pack
    -Added Archer's Skymod
    -Regular Hypaspists reverted to javelin/sword
    -Corinthian Hypaspists replaced with Sacred Band
    -Carthaginian Sacred Band reskined
    -Sacred Band Units are now, over-hand, spear only, "hoplites"
    -Companions/Immortals added to Parthia
    -Spartan Royal Guard added
    -Early legionaries removed
    -Urban Cohort converted to garrison unit
    -Corinth now starts as Macedonian
    -Various features added to MM-XGM
    -Various XGM and RTW bug fixes

    Note: BI-XGM allows you to run XGM with the BI executable, so you get shield wall etc.
    Last edited by DimeBagHo; 01-24-2006 at 00:45.

  26. #206

    Default Re: Extended Greek Mod

    Great Mod. Not all buggy like some others. Having lots o' fun here.


    diBorgia

  27. #207

    Default Re: Extended Greek Mod

    I cant see to get this mod to work. First i was having the problem that fireant was having then i updated to 1.5 and got the same problem so i reinstalled RTW all together and patched through to 1.5 now the game wont even start and i get an error saying Generic Error: Could not find areial map 'settlement_roman_level_1' in database

    Any ideas iv tried to install the mod about 14 times now all with no aval
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  28. #208

    Default Re: Extended Greek Mod

    pyradyn: The problem is probably files being left behind when you uninstall, so they are still there and causing problems when you re-install. Try this: Uninstall RTW, then find the game folder (probably C:\Program Files\Activision\Rome - Total War\) and delete it. Then re-install RTW, patch, etc.

    Before you delete the game folder you might want to make a copy of saved games, and preferences.

  29. #209

    Default Extended Greek Mod version 3.5.2

    XGM version 3.5.2 is now available for download.

    You can get it here.

    The major changes are:

    -Disabled gladiator uprising (it's bugged)
    -Enabled editable settlement names by default
    -Restored default win conditions for Mundus Magnus
    -Changed Britons starting position
    -Slightly improved Seleucid starting settlements

    This is not the much-awaited XGM 4.0 with political factions, etc, but just a minor update with a few tweaks and bug-fixes. If you are using Froggie5's text files for the modding legions pack, it should still work fine.

  30. #210

    Default Re: Extended Greek Mod

    XGM version 3.5.3 is now available for download.

    You can get it here.

    The major changes are:

    -Added recruitable generals
    -Replaced Eastern watch towers with Roman style
    -Morale for elephant units increased slightly
    -Iberian infantry recruiting corrected for Spain
    -Spanish generals corrected
    -Added corrected custom locations file for Mundus Magnus
    -Alexander trait now requires crushing victories

    This is mostly a bug-fixer.

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