Im not seeing an explanation as to why the Spartan Royal guard was made a 30 turn build? They are very similar in strength to the Sacred Band. In my case I just love seeing the spartan artwork on the field and I just would rather they be moved to a high level barracks and build time bumped to around 3 years (6 turns). *shrug*
Also, I recently patched to 1.5, installed 3.6.2 of XGM and started a new GCS campaign on Hard/Hard (I'd been playing 3.3.2 XGM w/1.3 forever). I am noticing that I am getting my arse kicked pretty bad, Im struggling to survive and Im wondering about some other changes you've made..
1) Why are the Macedonians so strong at the start? Have you tried to deal with their Phalangites with silly theuropurolalapolopoli? They attacked me in turn 3 and they have plenty of thorokatalakabillybi, pikemen, macedonian cav, yowzer!
2) Whats with the level 3 rebels everywhere in the starting cities? And also, the rebels are aggressive (which I really like :) ) you get close to their cities now and they'll frackin attack!
3) Money change.. I am struggling financially, this has never happened to me before playing GCS.. *boggle*
4) Armoured hoplite art change.. I had to dig quite a bit to find the fix on this, please include instructions with future releases to make the Armo hoppies look bad-arse again :) What possessed you to wussify them?
There are many, many changes you've made that Im very happy with.. I love your mod its the only thing I play now for going on 2 years.
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