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  1. #1

    Default Re: Extended Greek Mod

    At the moment im trying to improve the barbarian factions.

    I do have a unit design for scythia.

  2. #2

    Default Re: Extended Greek Mod

    well whatever you add to this mod it still rocks
    i love the greeks and this just makes them better

  3. #3
    Member Member Helgi's Avatar
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    Smile Re: Extended Greek Mod

    Quote Originally Posted by alahir
    well whatever you add to this mod it still rocks
    i love the greeks and this just makes them better
    True
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  4. #4
    Member Member Helgi's Avatar
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    Lightbulb Re: Extended Greek Mod

    Quote Originally Posted by kburkert
    At the moment im trying to improve the barbarian factions.

    I do have a unit design for scythia.
    The Scythian Cavalry enhances almost any army it's in, hope that the next update or a update in the near future goes there.
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  5. #5

    Default Re: Extended Greek Mod

    You can recruit scythian horse archers in steppe regions with 3.6.11
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  6. #6
    Member Member Helgi's Avatar
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    Lightbulb Re: Extended Greek Mod

    Quote Originally Posted by Zarax
    You can recruit scythian horse archers in steppe regions with 3.6.11
    I have, as well as Scythian lancers, but mostly scythian horse archers, they're great against western barbarian factions as well as against a army that doesn't have any Cavalry on the field, it's just safe to back them with the Scythian lancers and some pellasts (hvy pelasts, Thracian, Illyrian), this worked for me in a battle against the Scipii last night.
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  7. #7

    Default Re: Extended Greek Mod

    XGM version 3.6.12 is now available for download.

    You can get it here.
    You can see the readme here.

    The major changes are:

    XGM Version 3.6.12

    -Added named legions

    XGM Version 3.6.11

    -Barbarian and Steppe AOR units added to Mundus Magnus
    -Carthaginian Levy Phalangites moved up to City Barracks in Italy

    You can also get an untested patch file here that will upgrade the previous release.

    Helgi: I don't have any immediate plans for the Scythians, but I might add Scythian lancers as an AOR unit. I do plan to replace desert cavalry with something else, but otherwise I don't plan any more big changes to the Ptolemies.

    Ianofsmeg16 & alahir: It's always nice to hear back from people who enjoy the mod.

    kburkert: I'm still thinking about those raider units. I need to do a little more research.
    Last edited by DimeBagHo; 04-13-2006 at 03:12.

  8. #8
    Member Member Helgi's Avatar
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    Cool Re: Extended Greek Mod

    Quote Originally Posted by DimeBagHo
    XGM version 3.6.12 is now available for download.

    You can get it here.
    You can see the readme here.

    The major changes are:

    XGM Version 3.6.12

    -Added named legions

    XGM Version 3.6.11

    -Barbarian and Steppe AOR units added to Mundus Magnus
    -Carthaginian Levy Phalangites moved up to City Barracks in Italy

    You can also get an untested patch file here that will upgrade the previous release.

    Helgi: I don't have any immediate plans for the Scythians, but I might add Scythian lancers as an AOR unit. I do plan to replace desert cavalry with something else, but otherwise I don't plan any more big changes to the Ptolemies.

    Ianofsmeg16 & alahir: It's always nice to hear back from people who enjoy the mod.

    kburkert: I'm still thinking about those raider units. I need to do a little more research.
    I guess I'll be downloading the new verison tonight, LOL
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  9. #9

    Default Re: Extended Greek Mod

    Cesare diBorja: Four turns per year is not going to be added to the mod. I was planning to take a look at the possibility of having it as an option - but it looks like a fairly complicated add-on, so even that is unlikely to happen.

  10. #10

    Default Re: Extended Greek Mod

    Hey, DBH,

    How about a 4turns per year(or more) script for XGM or even those lithoboli that we talked about earlier? Any plans to make changes as such?

    diBorgia

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