You can recruit scythian horse archers in steppe regions with 3.6.11
You can recruit scythian horse archers in steppe regions with 3.6.11
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
I have, as well as Scythian lancers, but mostly scythian horse archers, they're great against western barbarian factions as well as against a army that doesn't have any Cavalry on the field, it's just safe to back them with the Scythian lancers and some pellasts (hvy pelasts, Thracian, Illyrian), this worked for me in a battle against the Scipii last night.Originally Posted by Zarax
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Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
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https://skender.be/supportdenmark/#CS
XGM version 3.6.12 is now available for download.
You can get it here.
You can see the readme here.
The major changes are:
XGM Version 3.6.12
-Added named legions
XGM Version 3.6.11
-Barbarian and Steppe AOR units added to Mundus Magnus
-Carthaginian Levy Phalangites moved up to City Barracks in Italy
You can also get an untested patch file here that will upgrade the previous release.
Helgi: I don't have any immediate plans for the Scythians, but I might add Scythian lancers as an AOR unit. I do plan to replace desert cavalry with something else, but otherwise I don't plan any more big changes to the Ptolemies.
Ianofsmeg16 & alahir: It's always nice to hear back from people who enjoy the mod.
kburkert: I'm still thinking about those raider units. I need to do a little more research.
Hey, DBH,
How about a 4turns per year(or more) script for XGM or even those lithoboli that we talked about earlier? Any plans to make changes as such?
diBorgia
I guess I'll be downloading the new verison tonight, LOLOriginally Posted by DimeBagHo
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Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
thanks for the mod. its great.
i was wondering if there is a way i can decrease the years to make spartans?
also how does the subfaction work?
thanks again for the great work!
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Last edited by sixer19; 04-25-2006 at 05:35.
sixer19: Check the readme - there are instructions for reducing the recruitment time for the Spartan Royal Guard. But keep in mind that you are not really supposed to have more than one unit - it's better to wait and recruit Spartan Phalangites.
The GCS start out with leaders for each of the main Greek Cities. That's about all there is to the sub-factions. It's up to you whether you play them independently or not.
thats cool, i will just use the one.
lets say i wanted to be just sparta and not the gcs. how would i go about doing that?
Remove the other cities from Greek Cites, by going into descr_strat
Ok, but once I do that will the other cities be allies or will they just be independent rebel cities?Originally Posted by kburkert
They will become independent rebel cities.
thx man... in that case i think I will try it some time on VH/VH and see if I can break out of Greece (seems like one hell of a challange)Originally Posted by kburkert
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"sixer19: Check the readme - there are instructions for reducing the recruitment time for the Spartan Royal Guard. But keep in mind that you are not really supposed to have more than one unit - it's better to wait and recruit Spartan Phalangites." by DimeBagHo
i just wanted to reduce the years so can train another 1 group of Spartan Royal Guard, in case I were to loose the existing one. (I always deploy them, and have come close to loosing all of them on 3 occasions).
Made slingers and archers have realistic ranges in their missile abilities. Tired of archers and slingers that never get around to firing and getting wiped out by cavalry or very lucky infantry. Should change up the dynamic of the game alot. Realism is close to Holism!(LOL)
diBorgia
Wow - I never noticed this before.Originally Posted by DimeBagHo
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Downloading now....
You won't regret it ;-)
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
[QUOTE=DimeBagHo]kburkert: It may be a while. Zarax is experimenting with some new features that will require quite a bit of work before they are ready to go.[/QUOTE/]
I can't wait...
XGM version 3.6.13 is now available for download.
You can get it here.
You can see the readme here.
The major changes are:
-Added AOR Galatian Swordsmen (recruitable by most factions in Galatia)
-Corrected some legion names on Mundus Magnus map
-Corrected Egyptian Large temple of Aphrodite name
You can also get an untested patch file here that will upgrade the previous release.
That was fast, I will have to update the experimental stuff...
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
yeh you can. Ive done it a few times.
Thanks for that.Originally Posted by DimeBagHo
This continues to be one of my favourite mods. Would love to see Scythian Nobles recruited AOR style as their horse archer brethren are. Think you could add that or instruct me so I can include it myself. Oh, I'm having a great time as leader of Thrace at the moment; I have every surrounding faction except Scythia attacking me. Back to the wall and falx at the ready.
Keep up the good work, DimeBagHo.
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