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  1. #1

    Default Re: Extended Greek Mod

    I just checked, and discovered that I'm running XGM version 3.6.13 with RTW without BI patched to version 1.5.

    Before installing the latest version, I've backed up my old XGM 3.6.13 to mt second hard drive, hoping to save my little unit mods and other tweaks for future reference.

    With that in mind, DBHo, I was wondering if you would recommend installing BI when I reinstall my RTW Gold. In short, do you think the XGM in its current form will work best with RTW 1.5 or RTW-BI 1.6?

    As a further consideration, do you think that having XGM with BI 1.6 would be more of a help or a hindrance to the kind of continuing modification that I have undertaken in the past?

    As to my pedantic little rant about standardizing names files:

    You say Alexander. I say Alexandros.
    You say Ptolemeus, and I say Ptolemaios.
    Alexander - Alexandros -
    Ptolemeus - Ptolemaios -
    Let's call the whole thing off.

    As for editing the names lists, I may have neglected to mention that I have already tried. In fact, I've attacked this thing about three different times, perhaps more than that, if one considers that I was first attracted to the task by the unusually large number of pre-hellenic coptic names attached to the Ptolemaic faction characters. So I began by editing the names of the royal family as found in desc.strat., and, after a whole Saturday's work and a few CD's, I actually was able to get a working version to load with Ptanthotep (or whatever) renamed to Ptolemaios and his heir to Dionysios.

    I was able with the Ptolemies to rename all the people in desc.strat from the wives and royal princesses down to the lowliest garrison captains, the Ptolemaic admiral, the diplomat and the spy. However, when I went on to replace Egyptian names *not* used in desc.strat with Greek names, I started to experience CD's again. So my repsonse was to review, overhaul and edit all the names for all the greek factions, and what began as a "day" project, I soon realised, could consume whole weeks with explorer and as many as six or more windows opened on my desktop at a time (not counting the search and replace windows attached to each opened file.)

    My approach to the task from the "editing" standpoint was this:

    [1] To spell consistantly existing faction names in accordance with modern phonetic and orthographic standards currently employed in the translation of ancient Greek texts. For example:

    faction: greek_cities

    characters
    Acaeus Akaios
    Acamus Akamos
    Acestes Akestes
    Aclepiades Aklepiades
    Acrisias Akrisias
    Acroneos Akroneos
    Adeimanthos Adeimanthos (unchanged)
    Admetos Admetos (unchanged)
    Adrastos Adrastos (unchanged)
    Adymos Adymos (unchanged)
    Aegicoros Aigikoros

    So far, the only things that have changed, are that c's have become k's and that the Latin dipthong ae has been hellenized to ai. The significant change to the RTW list is that latinized greek names like Acaeus are no longer present in the revision standing alongside non-latinized names like Admetos.

    [2] To replace names duplicated and triplicated in the lists with different (and I might just as well add improbable) spellings with new names whenever and wherever duplicates deviated most from the actual Greek. For example:

    Philip Philippias
    Philipos Philippides
    Philippos Philippos (unchanged)

    It's worth noting from the example that RTW's "Philip" is the Modern English form of the Greek "Philippos," and that it is very improbable that RTW's rendering "Philipos" could have been derived from the Greek "Hippos" (horse). In editing, I merely chose to replace what I reasoned to be inconsistant duplicate names with actual alternate derivative forms of Philippos that one could encounter in Greek Literature. (For Philippides of Athens, see Herodotus vi. 105, 106.)

    [3] To eradicate silly or baseless names from the lists. If an example is needed, try:

    faction: thrace

    characters

    Mukaboris
    Mukos
    Mukazeis
    Mukakenthos
    Mukapaibes
    Mukaporis
    Mukazenis

    It's the entire "M" section for Thrace, a group of frequently recurring names that I privately call the "Mukos-Membrane brothers." My index for Thukydides' History of the Peloponnesian War covers this same ground alphabetically with "Motya, Munichia, and Mykale." The index for Herodotos' Inquiries shows "Mossynoikians, Munychia, Musaios, and Mykale" for the same sequence in the alphabet. Aside from the alternate spellings for the name of a one-goat-town in Attika, the only significant thing to take from these index citings is the apparent absence of "Mukos" derived names. Etymologically, "Mykos" derived names would have proved themselves a more probable option. Take for example Thukydides' statement at 1. 10: "Mykenai certainly was a small place ..." Mycenaean Greek civilization is not quite the same as Mucousaean Membrane civilization, is it?
    ...

    These were the three things about the names (as they are) that I most wanted to change. On the whole, I think it is important to stress that I was not and am not interested in replacing the old names with new ones of my own choosing. Rather, I would like most to simply standardize and, in so doing, hellenize the existing names.

    Bearing in mind objectively that standardization and hellenization of the greek names is primarilly in its results a subjective and ascetic pursuit that remains, as it were, in the eyes of the beholder, it remains my opinion that a uniquely "Greek" mod designed for the enhancement of play for those who enjoy playing with "Greek" factions should use standardized hellenic names for the characters in those factions.

  2. #2

    Default Re: Extended Greek Mod

    Agathon: Install BI 1.6 if you have it (just make sure it really is 1.6 because some versions of the Gold Edition don't install the correct version of the patch). You will get a bunch of added features, like swimming units, shield_wall formation, city lighting on the battle map, and so on.

    As for the names, I can give you some advice about the easy way to do what you want to do. There are three files which control names:

    data/descr_names.txt (tells the game which names belong to which factions)
    data/descr_names_lookup.txt (tells the game what all the internal names are)
    data/text/names.txt (tells the game how each internal name should be displayed to the player)

    In data/text/names.txt you will see lines that look like this:
    Code:
    {Amulius}			Amulius
    The name in the {} curly brackets is the internal name. The name that follows is the displayed name. If you just want to change the way that names appear to the player, all you need to do is change the displayed names. You won't need to change anything else like the names in descr_strat.txt, and as long as you don't remove any lines, or change any of the internal names, you don't need to worry about causing CTDs.

    If you feel the urge to fix up the names in the XGM version of the file I would be happy to include the results in the mod. :)

  3. #3

    Default Re: Extended Greek Mod

    Thankyou, for the prompt reply and the good info, DBHo.

    I do have a BI disk, and a quick check of the readme ... shows ...

    "Rome: Total War patches:

    Rome: Total War does not need to be patched to install Barbarian Invasion.

    Barbarian Invasion patches Rome: Total War to version 1.3. Do not install earlier patches for Rome: Total War after installing the Barabarian Invasion expansion. So doing will cause Barbarian Invasion to malfunction."

    Unless this readme is dated and wrong, this seems to say that I'll be downloading and installing patch 1.6 on my own.

    If I correctly understand your point on the names files, you just informed me that there's no need to edit the dictionary entries or the desc_strat. That's a relief!

    I'm honoured that you would like to see the results of my work. I'll get to it A.S.A.P.

    Again, many thanks.

  4. #4

    Default Re: Extended Greek Mod

    Version 4.1.6 is available. The changes are mostly minor bug fixes, but I recommend upgrading if you already have 4.1.4 or 4.1.5.

  5. #5

    Default Re: Extended Greek Mod

    Just completed a beta revision of text\names.txt. I gave the Egyptians hellenized names, alhough many of these retain distictly Coptic roots (the varios Ammons and Nepthris). After playing a turn or two in a developed campaign (Greek_Cities c. 258 BC), I decided to edit Pontic names too. In the future I should look at the Pharsi-Parthian names and the Carthaginian ones too, which is why I'm calling this a "beta" revision.

    {Hekhemmut} Ptolemaios
    {Khnumhoptep} Charikles
    {Nakhrankh} Mnesiphilos
    {Ptahhotep} Peithias
    {Ptahotem} Pedaritos
    {Wah} Peloros

    It still looks good, and I'd be happy to send you a copy of the file.

  6. #6

    Default Re: Extended Greek Mod

    Sounds good Agathon, if you e-mail it to me (just click my name on the left) I'll put it in the next release.

  7. #7

    Thumbs up Re: Extended Greek Mod

    This is probably a foolish question, but how does one attach a file to one of these e-mail messages?

    Also, I'm downloading 4.1.6.

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