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  1. #1

    Default Re: Extended Greek Mod

    If only you could give some technical information...

    Well then, check your version of RTW. A clean 1.0 build? Patched till 1.5? Downgraded from RTW Gold? Using BI? In short everything.

    For as far as I know: 1.0 patched to 1.2 to 1.3 and then to 1.5 should work fine for the standard version of XGM. Check wether or not those patches aren't corrupted, if need be download them again. (Corrupted patches are a known issue with EB.)

    If you are using BI then you should make sure you use the BI installer instead of the 'ordinary' one (inside the package, so no extra downloads required). Maybe you didn't do that, and if so reinstall the whole lot properly.

    If you have a downgraded version then you should be aware that various issues with mods exist. You could try to find some help by searching trough the FAQ and known issues threads of some of the hosted mods. (I don't know much about the downgraded version except that people with it seem to have more of a problem with playing (total conversion) mods.)

    If all this fails you can always try and redownload the mod itself, and reinstall. Corrupted downloads are a common pain in the ass, especially since the files are pretty big and therefore 'often' get screwed up during the downloads. (For example this problem occurs quite often with downloads of EB.)

    If all fails, you could of course describe step by step all of your actions and hope for the best - that is that someone has a flash of insight and provides you with the solution.

    If all is well then...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2

    Default Re: Extended Greek Mod

    Kieran: The advice you have been given so far is generally right. You need a clean install of RTW 1.5/1.6. The most likely problem is that you game is not patched to 1.5/1.6.

    Agathon: Sounds great - I look forward to seeing the results when you are done.

  3. #3
    Member Member william the bastard's Avatar
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    Default Re: Extended Greek Mod

    Hi Dime,

    First, Congratulations for you work. i enjoy it for a while!
    Regarding Independants Greek cities, will they be playable in the final relaease? Or using BI, some of them like Syracuse or Pergame could be emergants factions ??

    anyways keep it up
    Sorry for my French

  4. #4

    Default Re: Extended Greek Mod

    You can play the Independent Cities if you want to (just move them from the unplayable to the playable section at the top of [rome]/xgm/data/world/maps/campaigns/[campaign_name]/descr_strat.txt. However, because it is a rebel faction your campaign will end as soon as the parent faction (the GCS) is destroyed. That's the reason why I haven't made them playable by default.

  5. #5
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: Extended Greek Mod

    I tried the game but whenever I tried to do a night battle on the campaign map it said that my general was unable to get it... Under what conditions will a general get a "Night Battle" trait?
    RIP Tosa, I can't believe you are gone, but we will never forget you

  6. #6

    Default Re: Extended Greek Mod

    Generals need five command stars before they get the night battle trait.

  7. #7
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: Extended Greek Mod

    Quote Originally Posted by DimeBagHo
    Generals need five command stars before they get the night battle trait.
    Ok, thanks!!!

    There is no other requirements for getting Night Battle traits, as in defeat 90% of the enemy on the field and have 5 stars?
    RIP Tosa, I can't believe you are gone, but we will never forget you

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