Excellent. I am for sure going to download this. I liked the version I had earlier, I forget which version.
Version 1.25 is available at www.wmwiki.com/hosted/xgm
Simplified faction objectives are available at www.wmwiki.com/hosted/xgm/xgmwinconditions.zip
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
XGM version 4.1.26 is now available for download.
You can get it here.
You can see the readme here.
The major changes are:
-Changed Heavy Peltasts to javelin/spear unit
-Added Heavy Peltasts to Macedon and Seleucids
-Renamed Heavy Peltasts to Thureophoroi
-Added heavy javelins to Thorakitai
-Re-named Thureophoroi to Doryphoroi
-Added re-coloured skins for GCS and Seleucid rebels (by Maraxus)
The heavy javelins are a new missile type with a range and damage that falls roughly between javelin and pilum. There new rebel skins don't have matching unit cards and sprites yet.
downloaded 4.1.26 and am getting this message now....
xgm/data/world/maps/imperial_campaign/descr_regions.txt.at line 4 col 1 couldn't find region 'al-maghrib' in string table.
I notice that prior to this vanilla RTW would not work after you start a campaign it automatically goes back to the Main Menu....
HELP!!!!!!!!!!
nnealey1@hotmail.com
Nick
Unable to win any faction on VH/VH or H setting.
Unable to win, so far, on VH/M with Rome.
Cannot avoid constant crushing debt. Win battle after battle but lose on attrition as I cannot replace my armies fast enough without sacrificing garrisons and having everything revolt.
Can afford one field army, but any more yields debt -- and as Rome I need 2 or more just to DEFEND what I've got -- any neighbor declares war and attacks. I'm in an endless locust cycle (exterminating everything) and unable to build cities much.
I am not a horrid player of RTW. Thoughts on what I am doing wrong?
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Seamus Fermanagh: Some factions are not that hard to win with, but Rome is pretty tough, especially before the reforms.
Here's a few pointers:
Watch out for the unit upkeeps - especially for cavalry and ranged units. Infantry are generally better value for money, and the city barracks level units are usually the best value for money.
The AI factions get large economic bonuses from the "founding monument" buildings (usually) located in their starting capital city. If you're in an all out war with a faction you should make it a priority to capture their capital.
Especially in the early game you need to go where the money is. If you play Rome it's tempting to go after the Gauls relatively early, but Gaul doesn't pay and you wind up with a long border to defend. Once you take northern and southern Italy it's better to go for Greece, and the islands.
Bookmarks