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  1. #1
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Extended Greek Mod

    Nice one!
    Have you thought about adding special abilities from BI into this? I remember seeing something about a guy who made hoplites able to do shield wall, and it looked better than the phalanx formation it has now.
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

    Proud Supporter of the Gahzette

  2. #2

    Default Re: Extended Greek Mod

    Quote Originally Posted by ian_of_smeg16
    Nice one!
    Have you thought about adding special abilities from BI into this? I remember seeing something about a guy who made hoplites able to do shield wall, and it looked better than the phalanx formation it has now.
    I'm looking into it, and I will include what I can.

    Last time I checked RTW just ignores the shield wall flag, but I think that SPQR had it's own shield wall formation. I would like to get rid of the vanilla phalanx if only because it is so unbreakable for Roman troops - but none of the alternatives are entirely satisfactory.

  3. #3

    Default Re: Extended Greek Mod

    BI shield wall doesn't work in RTW, the pics with the hoplites in shield wall you saw are of ported units...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4

    Default Re: Extended Greek Mod

    I've posted a small update (version 3.2.1) to fix a bug with one of the units in 3.2. Night battles are also considerably improved (I just figured out how to get all the lighting and torches going).

  5. #5

    Default Re: Extended Greek Mod

    I've uploaded another small update (to version 3.2.2). The main changes are:

    -Added War Elephants to Armenia and Egypt
    -Added Early Legionaries to Seleucids
    -All new units now have sprites
    -Minor changes to some skins, unit cards, and descriptions
    -Some changes to unit stats
    -Marius event now required for all copy legionaries

    I changed the armour ratings of a few units. Triarii now have better armour. Some other units have had their armour reduced a little (Armoured Hoplites, Hypaspists, and some pre-Marius cavalry units).

  6. #6

    Default Re: Extended Greek Mod

    Another small update is available (to version 3.2.3). It fixes a couple of recruitment bugs and implements land bridges.

  7. #7

    Default Re: Extended Greek Mod

    XGM version 3.3 is done and available for download.

    You can get it here.

    The major changes are:
    -Added two new land bridges to Rhodes and Salamis
    -Added balancing script to boost AI factions
    -Added sub-faction leaders for GCS
    -Changed GCS and Macedon starting positions
    -Added Gastraphetes
    -Reduced size and increased cost of new heavy infantry units
    -Minor UI changes

    Balancing Script: Macedon now puts up a better fight, although in the games I watched it still succumbed eventually to the pressure from an alliance of the Brutii and the GCS (which is more-or-less historical). The Seleucids no longer get crushed by attacks from all directions. In the games I watched they usually bacame a dominant player in Asia Minor, and held up, or even expanded elsewhere.

    Sub-Factions Leaders: Each of the initial Greek city states now has it's own leader and ruling family.

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