Nice one!
Have you thought about adding special abilities from BI into this? I remember seeing something about a guy who made hoplites able to do shield wall, and it looked better than the phalanx formation it has now.
Nice one!
Have you thought about adding special abilities from BI into this? I remember seeing something about a guy who made hoplites able to do shield wall, and it looked better than the phalanx formation it has now.
When I was a child
I caught a fleeting glimpse
Out of the corner of my eye.
I turned to look but it was gone
I cannot put my finger on it now
The child is grown,
The dream is gone.
I have become comfortably numb...
Proud Supporter of the Gahzette
I'm looking into it, and I will include what I can.Originally Posted by ian_of_smeg16
Last time I checked RTW just ignores the shield wall flag, but I think that SPQR had it's own shield wall formation. I would like to get rid of the vanilla phalanx if only because it is so unbreakable for Roman troops - but none of the alternatives are entirely satisfactory.
BI shield wall doesn't work in RTW, the pics with the hoplites in shield wall you saw are of ported units...
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
I've uploaded another small update (to version 3.2.2). The main changes are:
-Added War Elephants to Armenia and Egypt
-Added Early Legionaries to Seleucids
-All new units now have sprites
-Minor changes to some skins, unit cards, and descriptions
-Some changes to unit stats
-Marius event now required for all copy legionaries
I changed the armour ratings of a few units. Triarii now have better armour. Some other units have had their armour reduced a little (Armoured Hoplites, Hypaspists, and some pre-Marius cavalry units).
XGM version 3.3 is done and available for download.
You can get it here.
The major changes are:
-Added two new land bridges to Rhodes and Salamis
-Added balancing script to boost AI factions
-Added sub-faction leaders for GCS
-Changed GCS and Macedon starting positions
-Added Gastraphetes
-Reduced size and increased cost of new heavy infantry units
-Minor UI changes
Balancing Script: Macedon now puts up a better fight, although in the games I watched it still succumbed eventually to the pressure from an alliance of the Brutii and the GCS (which is more-or-less historical). The Seleucids no longer get crushed by attacks from all directions. In the games I watched they usually bacame a dominant player in Asia Minor, and held up, or even expanded elsewhere.
Sub-Factions Leaders: Each of the initial Greek city states now has it's own leader and ruling family.
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