I am not about to talk about the AI's lack of a siege ability and complain about it, or CA. I am only a casual player who still can count on the lack of a follow thru to city surrender. I in fact, count on it to some extent to keep me competitive in the game.
Having said that, I have read the various posts on perceived problems in the game and don't see them as blatant to me,as this one. If this were fixed, it would really change the game for me. The rest are really more cosmetic.
Okay... now, I see many talented people out there that are really into the programming aspect. I stopped programming about the time of the 80 column card and reader system. I would think that one of you guys could find the trigger that induces the game to quit the siege. Or is this hard coded in some way? I suppose its not so simple as changing a check switch value from zero to one...
Terry
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