Hi,
I've been spending many hours tinkering with the settlement plans, most specifically with the overlay and underlay models. Here's what I know so far, please correct me where I'm wrong:
underlay.cas - this deals with the direct geography of the underlying ground.
overlay.cas - this deals with the texture which overlaps on top of the underlay.
ground_types.cas - this provides the actual road paths, which are not on the texture in overlay.cas
Some questions: why do you need the "outline" in underlays?
Which of the two above serves as the actual ground for troops? My tests have shown it's the overlay, contrary to expectations.
What should be the relationship between the underlay and overlay ? If they should have all the exactly matching meshes, then I have some weird problem because even if I make them have matching meshes, the overlay has some serious clipping bugs.
Is the pathfinding CAS only useful for AI, and if so, then what is the best way to limit where inside our settlement plan the units can and cannot go? We cannot edit BPI files, so we can't create new unpassable mountain sides. What's a good solution?
To have any of these answered would be greatly appreciated.
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