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  1. #1
    Robber Baron Member Brutus's Avatar
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    Default Drunks

    Does anybody know if a tavern gives generals the drinking line of traits? It seems to me that when I play Barbarians they always become a family of hopeless alcoholics after while...

    And if a tavern does give them drinking traits, does a bardic circle do the same thing?

  2. #2
    Ultimate Member tibilicus's Avatar
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    Default Re: Drunks

    Im afraid it does. I allways make a unalcaholic barbarian culture as the taverns just make every one drunk.


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  3. #3

    Default Re: Drunks

    Yes the taverns and bardic circles make drunks. If you are a non-barbarian culture and you capture a settlement with one of these buildings, you should destroy it to avoid the drunk traits if you are keeping a general there.
    "If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
    " - killemall54
    "An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt

  4. #4
    Member Member Folcumbane's Avatar
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    Default Re: Drunks

    I think it is only a good thing that governors sometimes have bad traits.

  5. #5

    Default Re: Drunks

    I think it is only a good thing that governors sometimes have bad traits.
    I agree. Having a perfect governor is just plain stupid at times. Also, the second level of 'drink' (which is the first to have a negative effect) seems pretty reasonable to me. The first level of the drink trait is actually positive... it gives +1 to command.

  6. #6

    Default Re: Drunks

    I get drunk and play RTW. It's fun. I'm drunk now.

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