Can you? If it is already somewhere in these forums can someone please direct it to me?
You can all units faster by adjusting the movement modifiers in descr_battle_map_movement_modifiers.txt (however this leads to a certain amount of sliding).
As for speeding up individual units, I'm not sure. Probably have to redo the animation.
You can do it by assigning in the descr_model_battle.txt a fast skeleton (for example fs_fast_swordsman). I tried it and works.
Simetrical 04:44 04-17-2005
The best way to do it is with Vercingetorix's AnimPacker utility, which you can download
here. It's way more time-consuming if you want to speed up or slow down all units by the same amount, but otherwise you need it.
-Simetrical
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