Ok I just did a test and came up with these results:
I did a 2v1 giving the enemy one unit. The computer attacked as they normally do in a custom battle when town watch vs town watch - head on.
I arranged my units accordingly:
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The computer attacked my thin stretched line and it did not buckle. They had about 6 rows (or whatever the default is). My unit coming up from behind didn't push forward as you think it would. The unit came to the rear of the other unit, paused, and then they filtered through the front unit and within their ranks to get to the enemy, and once they began fighting the enemy it's as if their mass suddenly meaned something and it pushed all of their OWN units away from them as if to make room for them. Very odd.
But listen to this! Then I did it with two rows and got some very interesting results.
I made both lines as narrow as possible, one horizontal to the enemy and one vertical. The enemy attacked. just as my line began charging - the front lines meet, my line stops the enemy, then my second comes up and my guys and their guys start at it and that's when things got crazy. The middle of the line was buckling slowly (but only because I had less ranks of men to waste on attrition losses as their think line could, their larger mass didn't play any factor), and there came units from the wings which had easily wrapped around the enemy but were not needed to keep the integrity of the unit together, so they were rushing back from the wings automatically to aid the buckling center.
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