Quote Originally Posted by Conqueror
Didn't Athens have walls protecting the road connecting it with Piraeus (the harbor city) though?

Anyway, I'd like a system where you could set a "guard mode" for armies on the strat map. When set to guard mode, the army would be ready to move against any threats that appear. If an enemy begun moving close during their turn, you'd get the option to intercept it. For the guard mode to be functional, you'd need to have spared some movement points for this army before hitting the next turn button. These movement points would be used to determine the stack's ability to move to intercept hostile armies, ie the more movement points you have left over from your previous turn, the greater the distance you can move to intercept an enemy stack during their turn.

If the AI could also use make use of this sytem then it would make land battles much more common and massive, tiresome siege battle less common which would be a welcome change.
yeah athens had walls, but just a example to show that most ports weren't direcly in the city but a few miles out