Quote Originally Posted by Conqueror
Anyway, I'd like a system where you could set a "guard mode" for armies on the strat map. When set to guard mode, the army would be ready to move against any threats that appear. If an enemy begun moving close during their turn, you'd get the option to intercept it. For the guard mode to be functional, you'd need to have spared some movement points for this army before hitting the next turn button. These movement points would be used to determine the stack's ability to move to intercept hostile armies, ie the more movement points you have left over from your previous turn, the greater the distance you can move to intercept an enemy stack during their turn.
That's a nice neat idea Conqueror.

My own suggestion earlier was to have unlimited movement each turn, but all factions moving simultaneously, with battles occurring whenever two warring armies collide with each other's ZOC. A system like that might need a bit of refinement but it would certainly make for all sorts of unpredictable events - and be quite realistic in terms of never quite knowing where the enemy was until you stumbled upon him. In addition it would make those territorial chokepoints much more important to hold and to garrison, to ensure you weren't suddenly attacked somewhere in your weakly defended rear.