:sigh: i miss those days in STW, where i knew the optimal formation for archers was two-lines deep...

Quote Originally Posted by Red Harvest
Missile unit rank effect, no LOS, distance attenuation
A large departure between previous TW series games is in rank effects, non LOS shooting, and apparently distance attenuation. Archers can fire effectively from extremely deep formations in RTW. Additionally, units don't seem to pay a significant non-LOS penalty. Indirect fire (when screened behind one's lines, a wall, other ranks of the same unit, etc.) should have a substantial impact on accuracy of fire and therefore killing power. Also, what testing I've done suggests that missile attack (or accuracy) is not modified for distance. However, the collision code does apparently slightly reduce the number of impacts at distance because the individual soldier cross sections are smaller at distance due to firing angle.

Distance attenuation would reduce the effect of archery, without unfairly penalizing it.

Indirect fire/LOS penalties would encourage more historic use of skirmishers and archers: thin formations in front and at the flanks.