Myrddraal,
Please add the charge effects/charge bonus to the "issues" category. Those of us who have tested it agree that it doesn't work in a logical fashion. While it may be intentional, it doesn't work right and results in cataphract archers having more powerful charges than heavy lance armed units that were designed for charging.
The horse archer bug also afflicts chariot and elephant archer units. Also, the skirmish description for it is incorrect IIRC. The units fail to fire on the move, whether in skirmish or out of skirmish. They will fire once, then stop firing or go through th motions but fail to fire. Issuing a new set of orders will get them to fire once, then they get stuck again. As a result sometimes the AI can keep them firing this way since it continues modifying orders, but it is very challenging for a human.
Pila Animation Halting a Charge I would describe as a bug since its effect is very wierd and reverses what should happen. It should certainly make the issues list if it isn't on the bug list.
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