The CHARGE BONUS issue MUST BE ADDRESSED ,
FOR THE SAKE OF ALL FUTURE MODDING !!!
"Charge Bonus" has NEGLIGIBLE effect in battle
The Damage caused on charge impact is largely effected by "ATTACK SKILL" and "ARMOUR VALUE".
This is a SERIOUS problem in the battle mechanics which hinders unit stats balancing almost FATALLY.
The EFFECT of this bug/issue is:
-One can NOT make a unit vunerable to normal ( non- armour piercing ) weapons or missile fire, and still keep the charge inpact high.
-One can NOT reduce the overall kill/death rate of a unit while still keeping the charge bonus of that unit high.
This causes a whole array of further stats issues which i wont mention.
In short :
Having to use ATTACK SKILL and ARMOUR RATING as methods of balancing charge bonus puts HUGE flaws into all unit balance processes AND IS ALSO AN ODVIOUS REASON FOR ANY CURRENT INBALANCES IN VANILLA RTW's STATS
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